new combat code
2007.Feb.01, 06:01 PM
 
Post: #21
^^^
agreed. the work involved is by far the biggest downside that i can see, as this would not be even close to an overnight project.

However, In a game primarily based on combat, I do feel that combat related enhancements should be near the top of the work list, and as a result a worthwhile long-term project, but i could be alone.


Messages In This Thread
new combat code - matt5250 - 2006.Oct.04, 06:24 AM
[] - Scipio - 2006.Oct.04, 07:25 AM
[] - zenith - 2006.Oct.04, 01:28 PM
[] - matt5250 - 2006.Oct.04, 01:48 PM
[] - 666666 - 2006.Oct.04, 03:42 PM
[] - zenith - 2006.Oct.04, 04:53 PM
[] - matt5250 - 2006.Oct.04, 04:53 PM
[] - Lostangel - 2006.Oct.04, 05:54 PM
[] - fading3 - 2006.Oct.04, 07:25 PM
[] - matt5250 - 2006.Oct.04, 08:11 PM
[] - fading3 - 2006.Oct.04, 08:31 PM
[] - LordSkie - 2006.Oct.05, 03:57 AM
[] - matt5250 - 2006.Oct.05, 04:31 AM
[] - peajew - 2006.Oct.05, 11:25 AM
[] - zenith - 2006.Oct.05, 01:00 PM
[] - fading3 - 2006.Oct.06, 07:52 AM
[] - Druchii - 2006.Oct.06, 01:39 PM
[] - oddjob - 2006.Oct.06, 01:53 PM
[] - oddjob - 2007.Feb.01, 04:39 PM
[] - matt5250 - 2007.Feb.01, 05:07 PM
[] - oddjob - 2007.Feb.01 06:01 PM
[] - Ushanewnewba - 2007.Feb.01, 06:44 PM
[] - Eaglefreak - 2007.Feb.01, 06:55 PM
[] - Ushanewnewba - 2007.Feb.01, 07:42 PM
[] - Thor - 2007.Feb.03, 10:29 AM
[] - lawson - 2007.Feb.03, 12:05 PM
[] - oddjob - 2007.Feb.03, 05:45 PM