new combat code
2007.Feb.01, 05:07 PM
 
Post: #20
it's quite interesting and I won't say I don't like it. it depends on how much time would have to be averted from bugs and other work on the game to get this implemented.


Messages In This Thread
new combat code - matt5250 - 2006.Oct.04, 06:24 AM
[] - Scipio - 2006.Oct.04, 07:25 AM
[] - zenith - 2006.Oct.04, 01:28 PM
[] - matt5250 - 2006.Oct.04, 01:48 PM
[] - 666666 - 2006.Oct.04, 03:42 PM
[] - zenith - 2006.Oct.04, 04:53 PM
[] - matt5250 - 2006.Oct.04, 04:53 PM
[] - Lostangel - 2006.Oct.04, 05:54 PM
[] - fading3 - 2006.Oct.04, 07:25 PM
[] - matt5250 - 2006.Oct.04, 08:11 PM
[] - fading3 - 2006.Oct.04, 08:31 PM
[] - LordSkie - 2006.Oct.05, 03:57 AM
[] - matt5250 - 2006.Oct.05, 04:31 AM
[] - peajew - 2006.Oct.05, 11:25 AM
[] - zenith - 2006.Oct.05, 01:00 PM
[] - fading3 - 2006.Oct.06, 07:52 AM
[] - Druchii - 2006.Oct.06, 01:39 PM
[] - oddjob - 2006.Oct.06, 01:53 PM
[] - oddjob - 2007.Feb.01, 04:39 PM
[] - matt5250 - 2007.Feb.01 05:07 PM
[] - oddjob - 2007.Feb.01, 06:01 PM
[] - Ushanewnewba - 2007.Feb.01, 06:44 PM
[] - Eaglefreak - 2007.Feb.01, 06:55 PM
[] - Ushanewnewba - 2007.Feb.01, 07:42 PM
[] - Thor - 2007.Feb.03, 10:29 AM
[] - lawson - 2007.Feb.03, 12:05 PM
[] - oddjob - 2007.Feb.03, 05:45 PM