new combat code
2007.Feb.01, 04:39 PM
 
Post: #19
I earlier posted an idea i had in "Tips and Tricks". I wanted to elaborate, and have since came up with some new thoughts, so i am continuing here.

The problem I have is that it seems silly for me to be able two equip 2 different types of weapons, yet there is nothing implemented which makes this worthwhile. (In fact, given weapon costs, it is entirely not worthwhile)

My idea was to in some way add to the combat code a check at the beginning of each round as to whether combat in that round will occur at close (hand-to-hand) range, or at a distance.

If a player has both types of weapons equipped, the appropriate weapon would be automatically used based on the range of the round.

If the player has only one equipped weapon (lets say a ranged weapon), and the circumstances of that round are the opposite (close combat fighting), the damage from a successful hit will be reduced (a negative bonus could also be placed on hit% if so desired.)

Now for an attacking player, instead of choosing which weapon to attack with, at the begining of combat they choose what tactics they will attempt to utilize

There could be three options:
Stay ranged: Attacker attempts to stay away from the opponent, and not get caught up in melee attacks. A high percentage (lets say 75%) of the combat rounds are fought at a distance.

Stay close: Same as above but opposite.

Balanced attack: The attacker Doesnt try to force any specific tactics...Ass a result the attacker could get a small (maybe 5%) bonus to all damage totals for the duration of the battle.

Implementing a system similar to the aforementioned accomplishes at least 3 things.

1) Makes attacks more realistic... comon who would bring an axe to fight an Uzi?

2) Economy control ... more of a demand for each player to posess 2 weapons.

3) Adds more strategy to character setup and attacking. If you know an enemy has an AK97 and a Weak knife, maybe you risk fighting close combat even though your melee weapon is your slightly weaker weapon as well? etc.

Pleas post any thoughts/ criticisms.


Messages In This Thread
new combat code - matt5250 - 2006.Oct.04, 06:24 AM
[] - Scipio - 2006.Oct.04, 07:25 AM
[] - zenith - 2006.Oct.04, 01:28 PM
[] - matt5250 - 2006.Oct.04, 01:48 PM
[] - 666666 - 2006.Oct.04, 03:42 PM
[] - zenith - 2006.Oct.04, 04:53 PM
[] - matt5250 - 2006.Oct.04, 04:53 PM
[] - Lostangel - 2006.Oct.04, 05:54 PM
[] - fading3 - 2006.Oct.04, 07:25 PM
[] - matt5250 - 2006.Oct.04, 08:11 PM
[] - fading3 - 2006.Oct.04, 08:31 PM
[] - LordSkie - 2006.Oct.05, 03:57 AM
[] - matt5250 - 2006.Oct.05, 04:31 AM
[] - peajew - 2006.Oct.05, 11:25 AM
[] - zenith - 2006.Oct.05, 01:00 PM
[] - fading3 - 2006.Oct.06, 07:52 AM
[] - Druchii - 2006.Oct.06, 01:39 PM
[] - oddjob - 2006.Oct.06, 01:53 PM
[] - oddjob - 2007.Feb.01 04:39 PM
[] - matt5250 - 2007.Feb.01, 05:07 PM
[] - oddjob - 2007.Feb.01, 06:01 PM
[] - Ushanewnewba - 2007.Feb.01, 06:44 PM
[] - Eaglefreak - 2007.Feb.01, 06:55 PM
[] - Ushanewnewba - 2007.Feb.01, 07:42 PM
[] - Thor - 2007.Feb.03, 10:29 AM
[] - lawson - 2007.Feb.03, 12:05 PM
[] - oddjob - 2007.Feb.03, 05:45 PM