Online attacks and stimpacks!
2007.Jan.16, 03:09 PM
 
Post: #6
zenith Wrote:
hydro9226 Wrote:Not sure anything will be done after reading Zen's answer (and I agree with most of it) but if you guys want anything to be done for the lower people, you could put the stim packs with a price based on level price.

So it would help the new guys and ultimately, be a little more important to the high levels, who are most often the people at war and hospitalized -zing.

Say
For a level 1, small stim = 50$
For a level 10, it's around the 500$ current price
And for a level 20, it would become like 1000$

Making it more balanced for every level, those price would definitely start to show in the richest pockets and hospital time would have a little more impact.

Variable-costs based on level for any transferable item would have to block the trading of said item. I am sure you can see the potential of exploitation if those items could be transferred.

In other words...
A level 20 would just give his money to a level 1 to buy his stim packs and then Zen would make stim packs nontransferable which means you couldn't help someone out in the hospital.

Smile


Messages In This Thread
[] - oddjob - 2007.Jan.16, 11:46 AM
[] - zenith - 2007.Jan.16, 12:41 PM
[] - Thor - 2007.Jan.16, 12:52 PM
[] - zenith - 2007.Jan.16, 01:01 PM
[] - Sam I Am - 2007.Jan.16 03:09 PM
[] - TheGeek - 2007.Jan.16, 03:28 PM
[] - Thor - 2007.Jan.16, 03:28 PM