zenith Wrote:hydro9226 Wrote:Not sure anything will be done after reading Zen's answer (and I agree with most of it) but if you guys want anything to be done for the lower people, you could put the stim packs with a price based on level price.
So it would help the new guys and ultimately, be a little more important to the high levels, who are most often the people at war and hospitalized -zing.
Say
For a level 1, small stim = 50$
For a level 10, it's around the 500$ current price
And for a level 20, it would become like 1000$
Making it more balanced for every level, those price would definitely start to show in the richest pockets and hospital time would have a little more impact.
Variable-costs based on level for any transferable item would have to block the trading of said item. I am sure you can see the potential of exploitation if those items could be transferred.
In other words...
A level 20 would just give his money to a level 1 to buy his stim packs and then Zen would make stim packs nontransferable which means you couldn't help someone out in the hospital.