Online attacks and stimpacks!
2007.Jan.16, 11:46 AM
 
Post: #2
i do like the idea... in theory. i guess the problem with it, in my opinion, is that for high level players, stimpacks are already pretty cheap. $500 is almost nothing to me, and at any given time i carry at least 15 to 20 small stims.

but i do remember those days when 500 dollars was much harder to come by.

making them cheaper across the board would be a bad idea, i think. to the poorer, lower levels, a reduced price would still be a lot of money. to the high levels, a hospital stay would become just a minor inconvenience.... the cost and then some could easily be recouped by a successful crime.

i dont know if this would defiantly happen, but i think it might create even more disparity between levels

during war, attacks would become almost meaningless, and force long term hospitalizations to make the same point.

outside of war, higher levels could attack over and over on recently online targets without fearing too much resentment.... leveling up even faster and distancing themselves further faster from the low.

in not sure how to fix this.

one idea, maybe as an organized crime a gang could raid a medical supply depot with a chance to steal a shipment of some random hospital equipment...

or even a regular individual crime where instead of earning cash and experience, you attempt to swipe some stims from the hospital?


Messages In This Thread
[] - oddjob - 2007.Jan.16 11:46 AM
[] - zenith - 2007.Jan.16, 12:41 PM
[] - Thor - 2007.Jan.16, 12:52 PM
[] - zenith - 2007.Jan.16, 01:01 PM
[] - Sam I Am - 2007.Jan.16, 03:09 PM
[] - TheGeek - 2007.Jan.16, 03:28 PM
[] - Thor - 2007.Jan.16, 03:28 PM