disadvantage for axe fighters
2008.Aug.08, 11:19 AM
 
Post: #6
biffbaffboff Wrote:Actually what you should be saying is that the rounds of combat need to be changed between melee and ranged.

If i see a target across the road who i want to slaughter i will take my SB1 out and blast them 4 times before the melee user gets close enough to strike me.Then in close combat i would expect to take a good tanking.

I would get the first 4 rounds in and then i would expect only to get 20% hits in afterwards.
i was thiking this the other day.
VERY GOOD POINT!! i think a ranged weapon weilding ATTACKER should get several more hits in initially, up until the melee weilding DEFENDER can get in close enough to use his weapon. unless he THROWS IT... in which case, he would not be attacking until he closed the distance and actually removed the weapon from the opponents person to resume his defensive attack.

a melee weilding ATTACKER should be able to sneak up on his victim and have a fair battle vs ranged... but not the other way at all.

what up with that Zenith??


Messages In This Thread
disadvantage for axe fighters - 16tons - 2008.Aug.05, 03:36 AM
[] - lrrltt - 2008.Aug.05, 06:50 AM
[] - biffbaffboff - 2008.Aug.05, 07:13 AM
Re: disadvantage for axe fighters - zenith - 2008.Aug.05, 09:48 AM
Re: disadvantage for axe fighters - 16tons - 2008.Aug.05, 11:35 AM
[] - dombone76 - 2008.Aug.08 11:19 AM
[] - ZeonOne - 2008.Aug.08, 01:42 PM