Future of hideout warring
2008.Jul.28, 05:58 AM
 
Post: #17
One solution is to base a passive defense from the average level in the gang, with a variable boost from the amount of members in the gang.

Yes I am aware that this will have it in its form to create a Super gang with the most powerful people in the game, who in turn would be unbeatable due to amazing defense.

If gang war point distribution were then based on difficulty of warring the enemy gang, such a super gang would have major issues of gaining points in the same speed minor gangs could. We are already seing that issue with high powered members fighting other weak gangs, they are basically useless in gang battles during grinding wars, since they cannot gain points from opposing members. Whereas the liabilities in the major hosp wars, the minor players in the gangs, are actually the major pulling force during the regular grind wars, since they can get points from a lot more people.

Putting this short. Base the passive increasing amount of defense resting on avg level and amount of members, would mean that a passive defense, working like hardening rate, would increase togheter with the defense.

How does something like this sound, or does everyone just want an active defense that you would need to put either CP/AP/EP in to use?

Key to success: "Dress everyday like you're gonna get murdered in those clothes.


Messages In This Thread
[] - awesomo - 2008.Jul.27, 05:08 AM
Future of hideout warring - Druchii - 2008.Jul.27, 04:35 AM
[] - Druchii - 2008.Jul.27, 06:53 AM
[] - Marlo - 2008.Jul.27, 07:47 AM
[] - unpredictabletex - 2008.Jul.27, 09:27 AM
[] - ZeonOne - 2008.Jul.27, 04:26 PM
[] - biffbaffboff - 2008.Jul.27, 04:36 PM
[] - IronMan47 - 2008.Jul.27, 04:42 PM
[] - Marlo - 2008.Jul.27, 04:49 PM
[] - thatthingufear - 2008.Jul.27, 04:51 PM
[] - biffbaffboff - 2008.Jul.27, 04:52 PM
[] - thatthingufear - 2008.Jul.27, 05:31 PM
[] - Punisher - 2008.Jul.27, 05:44 PM
[] - Druchii - 2008.Jul.28, 12:04 AM
[] - Ushanewnewba - 2008.Jul.28, 03:44 AM
[] - Mock8800 - 2008.Jul.28, 05:37 AM
[] - Druchii - 2008.Jul.28 05:58 AM