Future of hideout warring
2008.Jul.28, 12:04 AM
 
Post: #14
My main idea behind this idea is to to create a profession out of the skills, like engineer.

I was thinking more of a gang shop or scrap yard in AL. Where gangs could buy items for their gang engineer to build with, depending on the size of the project, it could take from 2 days to 1week.

And the final result could be something as easy as barbed wire around the HQ, that had a 30% to trip attackers and damage them from 20-30 with a critical strike on 60damage. Attacks would go through as normal, even when your damaged, unless you get a critical strike on you and lose balance.

And the effort the gang has to make to help the engineer is to buy gang point upgrades in the hideout. Like this:

Rank 1: Prepare hideout for expansion. Cost 1000 Gang points

Something like that.

Key to success: "Dress everyday like you're gonna get murdered in those clothes.


Messages In This Thread
[] - awesomo - 2008.Jul.27, 05:08 AM
Future of hideout warring - Druchii - 2008.Jul.27, 04:35 AM
[] - Druchii - 2008.Jul.27, 06:53 AM
[] - Marlo - 2008.Jul.27, 07:47 AM
[] - unpredictabletex - 2008.Jul.27, 09:27 AM
[] - ZeonOne - 2008.Jul.27, 04:26 PM
[] - biffbaffboff - 2008.Jul.27, 04:36 PM
[] - IronMan47 - 2008.Jul.27, 04:42 PM
[] - Marlo - 2008.Jul.27, 04:49 PM
[] - thatthingufear - 2008.Jul.27, 04:51 PM
[] - biffbaffboff - 2008.Jul.27, 04:52 PM
[] - thatthingufear - 2008.Jul.27, 05:31 PM
[] - Punisher - 2008.Jul.27, 05:44 PM
[] - Druchii - 2008.Jul.28 12:04 AM
[] - Ushanewnewba - 2008.Jul.28, 03:44 AM
[] - Mock8800 - 2008.Jul.28, 05:37 AM
[] - Druchii - 2008.Jul.28, 05:58 AM