Future of hideout warring
2008.Jul.27, 04:35 AM
Future of hideout warring
Post: #1
Soon Rafal will hit level 60, well soon and soon, around a month and a half give or take a week or two.

And then we will have better weapons then the SB for hideout warring. I currently have the SB, which unbuffed by MA skill can do 57 damage. I soon will have level 4 MA skill and can then do up to 65 in damage. Buff that up with engineer level 6 or 8 skill and I can maybe touch 80-90 on a good day.

From a full AP bar I can do 9 attacks and on a VERY good day I can get most of those hits in with over 60 in damage average, with engineer skill activated, doing 540 damage alone. Take note that this is just an extreme side of what I can be able of if extremely lucky.

Most supergangs have a hideout HP of 2000, and soon touching 30 members, with many of them focusing on getting a good hideout weapon, and leveling the MA skill to do more damage, getting faster wars to get more points a day.

I imagine that the new weapons will have a unbuffed top damage from 60-63 judging by the raise in the current weapons we have. Meaning I can get my top hit to 70 with just MA skill. And I believe quite a lot of people are going this way to help their gang in wars.

However the damage increase makes even the strongest of hideouts quite a lot more vulnerable, and increasing the HP of the hideout costs around 5-9000 GP for 100hp, and the hardening rating to lower the opponents top damage isn't getting cheaper.

So my point for those of you that haven't bothered to read my wall of words, is that our damage in gang warring increases naturally with skills and new items from district, so what can be done to gang hideouts to give them that naturally increase in defense?

Just bored and thinking out loud, sorry.

[edit] I have completely forgotten to take the combat upgrade in gang HQ into the equation, which cancels the hardening rate. My bad.

Key to success: "Dress everyday like you're gonna get murdered in those clothes.


Messages In This Thread
[] - awesomo - 2008.Jul.27, 05:08 AM
Future of hideout warring - Druchii - 2008.Jul.27 04:35 AM
[] - Druchii - 2008.Jul.27, 06:53 AM
[] - Marlo - 2008.Jul.27, 07:47 AM
[] - unpredictabletex - 2008.Jul.27, 09:27 AM
[] - ZeonOne - 2008.Jul.27, 04:26 PM
[] - biffbaffboff - 2008.Jul.27, 04:36 PM
[] - IronMan47 - 2008.Jul.27, 04:42 PM
[] - Marlo - 2008.Jul.27, 04:49 PM
[] - thatthingufear - 2008.Jul.27, 04:51 PM
[] - biffbaffboff - 2008.Jul.27, 04:52 PM
[] - thatthingufear - 2008.Jul.27, 05:31 PM
[] - Punisher - 2008.Jul.27, 05:44 PM
[] - Druchii - 2008.Jul.28, 12:04 AM
[] - Ushanewnewba - 2008.Jul.28, 03:44 AM
[] - Mock8800 - 2008.Jul.28, 05:37 AM
[] - Druchii - 2008.Jul.28, 05:58 AM