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25 credit refresh day
2008.Jul.10, 01:59 PM
 
Post: #17
Imagine the AL landscape with one 25-credit energy refresh day.

A level 1 player with 100 bucks uses it all on refreshes.
A level 30 player with 20 bucks uses it all on refreshes.
Assume both players have 1 endurance and a cardboard box to sleep in.

Who is going to be raking in the insane development point gains? I seriously don't think the level 1 will be able to keep pace with a level 30 on a 25-credit energy refresh day in terms of stat gains because they have more energy. In other words no one will be catching anyone.

The strongest players in the game don't miss special days. They will take full advantage of such a refresh day, and in the end pull further ahead.

My conclusion is the idea of a 25-credit energy refresh day gives the players everyone is trying to catch the advantage. Probably not the result that was intended when this topic came up.

Zenith [2]
Game Creator and Admin


Messages In This Thread
[] - Thor - 2008.Jul.10, 10:56 AM
25 credit refresh day - bigchaz - 2008.Jul.09, 09:16 PM
[] - buuddha - 2008.Jul.09, 09:17 PM
[] - grabtindy - 2008.Jul.09, 09:46 PM
[] - Promathia19 - 2008.Jul.09, 09:57 PM
[] - bigchaz - 2008.Jul.09, 10:04 PM
[] - thatthingufear - 2008.Jul.09, 10:29 PM
[] - Druchii - 2008.Jul.10, 03:18 AM
[] - bigchaz - 2008.Jul.10, 04:22 AM
[] - abysmalpoptart - 2008.Jul.10, 08:55 AM
[] - bigchaz - 2008.Jul.10, 09:00 AM
[] - abysmalpoptart - 2008.Jul.10, 09:02 AM
[] - bigchaz - 2008.Jul.10, 09:03 AM
[] - abysmalpoptart - 2008.Jul.10, 09:04 AM
[] - w00k - 2008.Jul.10, 09:04 AM
[] - Druchii - 2008.Jul.10, 10:41 AM
[] - zenith - 2008.Jul.10 01:59 PM
[] - ZeonOne - 2008.Jul.10, 02:18 PM
[] - Canosoup - 2008.Jul.10, 02:28 PM
[] - ZeonOne - 2008.Jul.10, 02:31 PM
[] - Canosoup - 2008.Jul.10, 02:34 PM
[] - ZeonOne - 2008.Jul.10, 04:23 PM
[] - Loki - 2008.Jul.10, 04:51 PM
[] - Mock8800 - 2008.Jul.10, 06:16 PM
[] - w00k - 2008.Jul.10, 06:25 PM
[] - Promathia19 - 2008.Jul.10, 06:41 PM
[] - Mock8800 - 2008.Jul.10, 07:04 PM