Alternative to item market, ideas?
2008.May.09, 07:23 PM
 
Post: #4
if you are going to do an aution lets do it right.

1) seller sets the starting bid

2) seller sets the increments in which the price goes up.

for example I set a starting bid of $100 ona rusty knife. I then set a bid incremetn of $10. the first bid would be $100 and each successive bid would be $10 more.

3) then set a range of time an item can be in auction.
for example 3 - 7 days would be sufficient.

4) Offer the same abilities to be anonymous or have money wired straight to the players bank to protect the player from being mugged should he happen to be offline when the auction ends.

5) Finally to protect from bogus bids take the bidded amount from the players banm until they win the auction or are outbidded.


Messages In This Thread
Alternative to item market, ideas? - grabtindy - 2008.May.09, 05:51 PM
[] - Promathia19 - 2008.May.09, 06:00 PM
[] - abysmalpoptart - 2008.May.09, 07:00 PM
[] - Saerin - 2008.May.09 07:23 PM
[] - grabtindy - 2008.May.09, 07:23 PM
[] - thatthingufear - 2008.May.09, 07:44 PM
[] - mudpies - 2008.May.09, 08:09 PM
[] - drec92 - 2008.May.09, 08:14 PM