Travel time
2006.Oct.25, 03:25 PM
 
Post: #8
Oh, I LIKE that idea a lot... travelling costing energy would be a great idea, logical too- it'd be tiring. You could still integrate that into the mapping of areas too.

A possibility would be areas either costing money or energy- the logic being you pay for transportation, or you travel solo at the cost of energy.

The idea of it taking time to travel between areas is a great one though, which could open the door for purchasing vehicles too. You could buy a bike or car, with faster models being (obviously) more expensive, but cutting time down drastically- they would also negate costs for travelling between areas. Possibly a nominal car tax/insurance could be taken out each day, relatively minor though.

If theft from players becomes an option, car theft could be fun... but the thief would (IMO) have to remain anonymous. But you could have a detective skill which allows you to find out who stole something from you, possibly based on intelligence- then once you've found out- they're gonna regret the day they were born...


Messages In This Thread
Travel time - Lostangel - 2006.Oct.25, 09:10 AM
[] - matt5250 - 2006.Oct.25, 09:13 AM
[] - oddjob - 2006.Oct.25, 10:27 AM
[] - Chris Mangano - 2006.Oct.25, 11:25 AM
[] - Lostangel - 2006.Oct.25, 01:04 PM
[] - Lostangel - 2006.Oct.25, 01:06 PM
[] - TheGeek - 2006.Oct.25, 03:13 PM
[] - LordSkie - 2006.Oct.25 03:25 PM
[] - TheGeek - 2006.Oct.25, 03:28 PM
[] - Chris Mangano - 2006.Oct.25, 05:30 PM
[] - LuparKoor - 2006.Oct.25, 06:32 PM
[] - Sam I Am - 2006.Oct.25, 07:03 PM
[] - LuparKoor - 2006.Oct.25, 07:53 PM
[] - Jack Daniels - 2006.Oct.25, 07:56 PM