Travel time
2006.Oct.25, 03:13 PM
 
Post: #7
You could also add a large energy cost with travelling to prevent players from zone skipping to track down players. This would give players that were already in the zone the first strike chance because the travelling player would need to wait for a refresh or two before they could attack. Realistically, travelling is generally tiresome, and I know if I was expecting a "visitor" i'd be setting up to spring a trap on him once he arrived.


Messages In This Thread
Travel time - Lostangel - 2006.Oct.25, 09:10 AM
[] - matt5250 - 2006.Oct.25, 09:13 AM
[] - oddjob - 2006.Oct.25, 10:27 AM
[] - Chris Mangano - 2006.Oct.25, 11:25 AM
[] - Lostangel - 2006.Oct.25, 01:04 PM
[] - Lostangel - 2006.Oct.25, 01:06 PM
[] - TheGeek - 2006.Oct.25 03:13 PM
[] - LordSkie - 2006.Oct.25, 03:25 PM
[] - TheGeek - 2006.Oct.25, 03:28 PM
[] - Chris Mangano - 2006.Oct.25, 05:30 PM
[] - LuparKoor - 2006.Oct.25, 06:32 PM
[] - Sam I Am - 2006.Oct.25, 07:03 PM
[] - LuparKoor - 2006.Oct.25, 07:53 PM
[] - Jack Daniels - 2006.Oct.25, 07:56 PM