new combat code
2006.Oct.04, 05:54 PM
 
Post: #8
I like the new code. I like the enhanced feedback that the combat gives to the attacking player. People will figure out who the "soft" targets are, making resistance more important in the game (it was the least important of the stats). Your armalite doing 1 point against someone. Attack someone else with worse armor or worse resistance.
Things I like the most:
Format of the end of combat options not near the attacking area
Armor feedback within combat
Refreshing screen gives meaningful error message (thank you wierd IE 7 glitch)
Dex allowing initiative
Things I like least:
Attacking a person forces you to move the mouse up and down to click on the same weapon, based on the results of the previous round
Police come too early (or damage isn't quite high enough) (might have been fixed per Zenith's last post in this thread)


Messages In This Thread
new combat code - matt5250 - 2006.Oct.04, 06:24 AM
[] - Scipio - 2006.Oct.04, 07:25 AM
[] - zenith - 2006.Oct.04, 01:28 PM
[] - matt5250 - 2006.Oct.04, 01:48 PM
[] - 666666 - 2006.Oct.04, 03:42 PM
[] - zenith - 2006.Oct.04, 04:53 PM
[] - matt5250 - 2006.Oct.04, 04:53 PM
[] - Lostangel - 2006.Oct.04 05:54 PM
[] - fading3 - 2006.Oct.04, 07:25 PM
[] - matt5250 - 2006.Oct.04, 08:11 PM
[] - fading3 - 2006.Oct.04, 08:31 PM
[] - LordSkie - 2006.Oct.05, 03:57 AM
[] - matt5250 - 2006.Oct.05, 04:31 AM
[] - peajew - 2006.Oct.05, 11:25 AM
[] - zenith - 2006.Oct.05, 01:00 PM
[] - fading3 - 2006.Oct.06, 07:52 AM
[] - Druchii - 2006.Oct.06, 01:39 PM
[] - oddjob - 2006.Oct.06, 01:53 PM
[] - oddjob - 2007.Feb.01, 04:39 PM
[] - matt5250 - 2007.Feb.01, 05:07 PM
[] - oddjob - 2007.Feb.01, 06:01 PM
[] - Ushanewnewba - 2007.Feb.01, 06:44 PM
[] - Eaglefreak - 2007.Feb.01, 06:55 PM
[] - Ushanewnewba - 2007.Feb.01, 07:42 PM
[] - Thor - 2007.Feb.03, 10:29 AM
[] - lawson - 2007.Feb.03, 12:05 PM
[] - oddjob - 2007.Feb.03, 05:45 PM