Keeping AL alive
2012.Aug.24, 09:47 AM
RE: Keeping AL alive
Post: #11
(2012.Aug.23 10:02 PM)filthymick Wrote:  
(2012.Aug.23 08:46 PM)NehrGodly Wrote:  
(2012.Aug.23 02:53 PM)traumakush Wrote:  I would rather just buy the database and the game's engine and all the scripts and simply put it in the hands of someone who's got the know how, and interest to turn it into something better then ever. Matter of fact we should just all be given the source when the lights get shut off. Then at least you can pick up where you left off assuming you could keep the community of people together.

The likelihood of this though is 0%

I like this one the most. Buy the game rights as a community and hire emocakes through donations.

this

The only thing worth buying would be the database, a reason there has been so few updates is due to the inflexibility of the codebase.

Help CrunchyBlack Here!!!!

Smoke dis, smoke dat, smoke weed, smoke crack
Everybody gettin' high, high off they fuckin' sac


Messages In This Thread
Keeping AL alive - NehrGodly - 2012.Aug.23, 09:27 AM
RE: Keeping AL alive - spacebird - 2012.Aug.23, 09:37 AM
RE: Keeping AL alive - emocakes - 2012.Aug.23, 10:43 AM
RE: Keeping AL alive - Canosoup - 2012.Aug.23, 01:29 PM
RE: Keeping AL alive - ZeonOne - 2012.Aug.23, 02:40 PM
RE: Keeping AL alive - traumakush - 2012.Aug.23, 02:53 PM
RE: Keeping AL alive - NehrGodly - 2012.Aug.23, 08:46 PM
RE: Keeping AL alive - GlennQuagmire - 2012.Aug.23, 09:10 PM
RE: Keeping AL alive - filthymick - 2012.Aug.23, 10:02 PM
RE: Keeping AL alive - emocakes - 2012.Aug.24 09:47 AM
RE: Keeping AL alive - GlennQuagmire - 2012.Aug.23, 04:50 PM
RE: Keeping AL alive - meatloaf - 2012.Aug.24, 04:52 PM
RE: Keeping AL alive - SisterLynx - 2012.Aug.25, 10:24 AM
RE: Keeping AL alive - RenegadeJEDI - 2012.Aug.25, 04:23 PM
RE: Keeping AL alive - filthymick - 2012.Aug.26, 02:15 AM
RE: Keeping AL alive - emocakes - 2012.Aug.25, 10:57 AM