Status changing and player types.
2007.Oct.30, 04:17 PM
 
Post: #5
Look at it this way:

Alot of training will raise your power bar, hence raising xp given when beaten. PvE targets may wield 20% less xp, but they wield alot of xp since they train harder then pvp marked.

Attacking alot will increase level and levels give modifiers to attributes, that makes you perform better with the attributes you have.

So attacking someone that has alot of stats can give more XP then beating up a weak person 5 levels higher.

And PvP marked targets could even get a 5% increase on combat skills for the period they are PvP marked, just cause they are hardened in combat.

Would even like to see increase in Energy refresh rate on PVP marked, and an increase in Action Point refresh rate for those PvE marked.

My wish with this idea is a chance to customize your character more, make it the fighter you wanna have or be.

Yeah, PvP fighters will travel alot more to find the best targets, hence they should get a discount on the travelling. While PvE'ers stand more still in 1 district to train. I think that the discount should be bigger, maybe upto 20-30%. That being said, what I really like about the new career option is the chance to customize our character more.

Key to success: "Dress everyday like you're gonna get murdered in those clothes.


Messages In This Thread
Status changing and player types. - Druchii - 2007.Oct.30, 04:24 AM
[] - derek2752 - 2007.Oct.30, 12:49 PM
[] - Thor - 2007.Oct.30, 03:03 PM
[] - Ushanewnewba - 2007.Oct.30, 04:03 PM
[] - Druchii - 2007.Oct.30 04:17 PM
[] - Thor - 2007.Oct.30, 07:18 PM
[] - Druchii - 2007.Oct.31, 01:42 AM
[] - abysmalpoptart - 2007.Oct.31, 03:13 AM
[] - Moriarty - 2007.Oct.31, 03:30 AM
[] - Saerin - 2007.Nov.01, 01:15 AM
[] - Rafallol - 2007.Nov.01, 08:24 AM
[] - Thor - 2007.Nov.01, 02:51 PM