Skills
2010.Jul.02, 10:42 AM
RE: Skills
Post: #9
It would be 20% of the total trained skills points. As we cant see the full break down of the numbers its hard to give an example, but if you rebuy skills to add them to a skill that you already have a few levels in its going to add 80% of the old skill points to the new one. I used the example of a trained skill to an untrained skill to keep it simple.

No one was forced but when they came about there was not the diversity of weapons on the table we have now.

Borgs were always a no return investment, it said clearly on the page to buy them. Skills have been kept open, there was the promise of adding more etc.

There is always talk about how people are finding the game stale, leaving gangs because they are bored with the game and want to try something different. People have asked Zen about restarting there characters because of mistakes they made or things they have learnt they wish they had of knowing at the start. This is were she got the rebirth idea from.

This is a way to mix it up, add a bit of variety to peoples game and put a level of control over your character that has been asked for many times.
This post was last modified: 2010.Jul.02 10:43 AM by MrHyde.


Messages In This Thread
Skills - MrHyde - 2010.Jul.02, 04:47 AM
RE: Skills - Joshiwa - 2010.Jul.02, 06:05 AM
RE: Skills - abysmalpoptart - 2010.Jul.02, 06:57 AM
RE: Skills - MrHyde - 2010.Jul.02, 07:54 AM
RE: Skills - catalyst - 2010.Jul.02, 10:33 PM
RE: Skills - peteycrack - 2010.Jul.02, 10:40 PM
RE: Skills - InPaceRequiscat - 2010.Jul.02, 08:36 AM
RE: Skills - randomjacker - 2010.Jul.02, 08:52 AM
RE: Skills - Moriarty - 2010.Jul.02, 09:08 AM
RE: Skills - randomjacker - 2010.Jul.02, 10:02 AM
RE: Skills - MrHyde - 2010.Jul.02 10:42 AM
RE: Skills - JakeBlues - 2010.Jul.02, 10:49 AM
RE: Skills - DebbiePinson - 2010.Jul.02, 12:20 PM
RE: Skills - w00k - 2010.Jul.02, 12:36 PM