military assault discussion
2010.Jun.12, 07:05 PM
RE: military assault discussion
Post: #5
Even tough I recognize the high hideout dmg to be nice, I think it is much more usefull to both you (and your gang) to be training mainly personal skills that make you stronger somehow (weapons or defensive).

What the younger ones have seen in 2010 is something that had not happened in a long time, but I had seen it before. ON a smaller scale, when the 499ers splitted. A long time ago.

So, the truth is, AL is pretty much in a situation to survive to anything. It could very well have only like 5 players in here some day. But the game will survive.

What do not survive "time" in Decatur are gangs. They evolve, they change, they adapt, etc. But can always die.

I'm with Poppy on this. Less gang wars, more crimes.

Some new skills would be nice too. Like, a crime $ boost skill, or a bonus % to the possible number of rounds in a fight before the cops get you. Or a skill to hurt cyborgs (% of boost to attack hits on cyborg AL members)
This post was last modified: 2010.Jun.14 11:34 AM by JakeBlues.

8:50 pm BlackHand attacked you and lost.


Messages In This Thread
military assault discussion - RenegadeJEDI - 2010.Jun.12, 06:20 PM
RE: military assault discussion - Howl - 2010.Jun.12, 06:29 PM
RE: military assault discussion - JakeBlues - 2010.Jun.12 07:05 PM
RE: military assault discussion - nathanket - 2010.Jun.14, 11:25 AM
RE: military assault discussion - Canosoup - 2010.Jun.14, 11:46 AM
RE: military assault discussion - JakeBlues - 2010.Jun.14, 12:09 PM
RE: military assault discussion - BlackHand - 2010.Jun.14, 12:47 PM
RE: military assault discussion - JakeBlues - 2010.Jun.14, 01:33 PM
RE: military assault discussion - Howl - 2010.Jun.14, 04:06 PM