Turrets and Shields
2010.May.31, 11:45 AM
RE: Turrets and Shields
Post: #13
Sender : Zenith [2]
Date : 29 May 10 @ 1:53:55 am
Subject : RE:Turrets and Shields

When I designed them I assumed if I took into account shielding, the shear amount of bullets flying would eliminate any belt in one strike, so I didn't include them when determining damage Smile

1.) You hit for 1407 points of damage. xxxxxxx resists 16 for a total of 1391 damage.


Messages In This Thread
Turrets and Shields - nathanket - 2010.May.28, 12:41 PM
RE: Turrets and Shields - Dingus - 2010.May.28, 12:44 PM
RE: Turrets and Shields - alinutza - 2010.May.28, 12:57 PM
RE: Turrets and Shields - Dingus - 2010.May.28, 12:58 PM
RE: Turrets and Shields - w00k - 2010.May.28, 01:23 PM
RE: Turrets and Shields - Dingus - 2010.May.28, 01:26 PM
RE: Turrets and Shields - mblume - 2010.May.28, 01:43 PM
RE: Turrets and Shields - PhisheVA - 2010.May.28, 09:24 PM
RE: Turrets and Shields - w00k - 2010.May.28, 09:38 PM
RE: Turrets and Shields - Chymere - 2010.May.28, 09:27 PM
RE: Turrets and Shields - thehustler - 2010.May.31, 04:32 PM
RE: Turrets and Shields - BrokenGlass - 2010.May.31, 05:34 PM
RE: Turrets and Shields - dnbrocks - 2010.May.28, 09:39 PM
RE: Turrets and Shields - randomjacker - 2010.May.28, 09:42 PM
RE: Turrets and Shields - nathanket - 2010.May.31 11:45 AM