BANdages anyone?
2007.Jul.20, 08:28 PM
 
Post: #16
zenith Wrote:
My Ideas (they are just ideas to discuss, doesn't mean I am going to code it in):

Make hospitalizations cost more energy. Doesn't necessarily need to be for all hospitalizations, but consecutive hits against the same opponent in a short timespan probably should be more expensive.

Make multiple hospitalizations against the same opponent over the course of a 24-hour period less effective. If someone keeps hitting you all day, perhaps the amount of time goes down the more they do it.

The more hospitalizations in a short period could reduce the effectiveness of the attacker's attacks. So the more they do it in a short timespan, the more their chances are of failing in combat.

Perhaps make it so there is a possibility of the attacker getting caught by cops if it's just too much.

I'm agreeable to something like this. I don't really like the idea of having to set limits but, when people lose track of all common sense something truely has to be done.

Using your Riot Axe you hit for 4724 points of damage. XXX resists 102 for a total of 4622 damage.


steve says
chesticles?
steve says
you sure got some big chesticles, howl


Messages In This Thread
BANdages anyone? - Dormagonn - 2007.Jul.20, 12:28 AM
[] - MrHyde - 2007.Jul.20, 04:19 AM
[] - Dormagonn - 2007.Jul.20, 05:55 AM
[] - mrtickles - 2007.Jul.20, 06:40 AM
[] - Ushanewnewba - 2007.Jul.20, 08:25 AM
[] - Ushanewnewba - 2007.Jul.20, 10:03 AM
[] - Metalman - 2007.Jul.20, 01:26 PM
[] - zenith - 2007.Jul.20, 01:33 PM
[] - Eaglefreak - 2007.Jul.20, 01:39 PM
[] - Ushanewnewba - 2007.Jul.20, 01:48 PM
[] - Saerin - 2007.Jul.20, 01:50 PM
[] - Ushanewnewba - 2007.Jul.20, 01:54 PM
[] - zenith - 2007.Jul.20, 02:18 PM
[] - Thor - 2007.Jul.20, 03:08 PM
[] - Ushanewnewba - 2007.Jul.20, 03:51 PM
[] - Howlsong - 2007.Jul.20 08:28 PM
[] - Scorpious - 2007.Jul.21, 08:57 AM
[] - Ushanewnewba - 2007.Jul.21, 10:07 AM
[] - Howlsong - 2007.Jul.21, 10:13 AM