I don't think a suspension is the answer. Everyone goes on a rampage now and then. Some are better at it than others. If they want to hospitalize someone, they should have the option. But I do agree that there probably needs to be some sort of "diminishing returns" for continued hits on the same opponent in a short time span.
My Ideas (they are just ideas to discuss, doesn't mean I am going to code it in):
Make hospitalizations cost more energy. Doesn't necessarily need to be for all hospitalizations, but consecutive hits against the same opponent in a short timespan probably should be more expensive.
Make multiple hospitalizations against the same opponent over the course of a 24-hour period less effective. If someone keeps hitting you all day, perhaps the amount of time goes down the more they do it.
The more hospitalizations in a short period could reduce the effectiveness of the attacker's attacks. So the more they do it in a short timespan, the more their chances are of failing in combat.
Perhaps they cannot hospitalize you for more than 1440 minutes per day (24 hours * 60 minutes) without it being extremely expensive for them to continue. Those who use stimpacks to get out aren't home free this way, but they can at least know that if they ARE attacked by the same player again they know they will only be in there for 10 min.
Perhaps make it so there is a possibility of the attacker getting caught by cops if it's just too much.
Perhaps every player has 1440 minutes of hospitalization time they can use per day? They can hospitalize anyone until they reach that number, then the attack option is off the board. All attacks combined cannot go over twice this (which more than likely can't be reached often). Once over that number, any other attack only hospitalizes a short time.
Perhaps if you attack someone, you cannot attack them again with the same attack option for 5 to 10 minutes after the attack happened. So if someone doesn't stim out they are still fair game most of the time, but if they stim out before 5 to 10 minutes passes they are unattackable by that player for a bit. If they stim out after 5 to 10 minutes passes then they are still fair game.
Just thinking out loud. |