Awakened Lands Gift Shop
2007.Jun.22, 11:09 PM
 
Post: #7
Before even considering this look at the cost effectiveness:

To create merchandise means the creator has to take time apart from their already undue stress and frustrations of this work.
Go to some store, go to a logo/brand location that can print on items,
Get it done correctly, come up with a formatting standard,
figure out all the different items-mugs, shirts, hats, keychains, pants(?), wristbands, mousepads, etc...
And worste of all.
Deal with the hassle of shipping it and giving time-lines and keeping track of the shipment to make sure it doesn't get lost in the process and keep up with the financial end of actually being paid for that and keeping the customer happy of it being sent to them on a timely-basis.


geesh, I can't believe I wrote all that.

Zenith, that post was for you if you were to consider this post as an added option to the game. for possible profit/ possible uncomprehendable headaches.


Messages In This Thread
Awakened Lands Gift Shop - Ushanewnewba - 2007.Jun.21, 11:05 AM
[] - Moriarty - 2007.Jun.21, 11:41 AM
[] - Thor - 2007.Jun.21, 11:50 AM
[] - chumstain - 2007.Jun.21, 12:10 PM
[] - valleroy86 - 2007.Jun.21, 03:38 PM
[] - Ushanewnewba - 2007.Jun.21, 10:14 PM
[] - hitman1985 - 2007.Jun.22 11:09 PM
[] - Eaglefreak - 2007.Jun.22, 11:52 PM
[] - hitman1985 - 2007.Jun.23, 01:41 AM
[] - bagheera75 - 2007.Jun.29, 08:00 PM
[] - psheehan78 - 2007.Jun.29, 09:19 PM
[] - mudpies - 2007.Jun.29, 09:59 PM
[] - Eaglefreak - 2007.Jun.29, 10:31 PM
[] - bagheera75 - 2007.Jun.30, 04:49 PM
[] - psheehan78 - 2007.Jul.01, 09:36 PM
[] - Dormagonn - 2007.Jul.02, 12:42 AM
[] - hitman1985 - 2007.Jul.02, 05:45 AM
[] - Thor - 2007.Jul.02, 06:06 PM
[] - Dresicos - 2007.Jul.02, 10:33 PM
[] - mudpies - 2007.Jul.03, 06:25 AM