(2009.Mar.23 04:18 PM)zenith Wrote: The reason the XP for an overpower is low is to prevent power-leveling exploits. If players didn't attempt to powerlevel by getting scrubs to attack them over and over, we wouldn't have the issue of low XP on a successful defense.
I remember in the past we used to get good exp but was exploited.
Any way of modifying it to where if someone attacks and gets overpower'd, similar exp would be earned as if you attacked them. Of course would have to lower the exp if they were unequip'd do to the exploit. But if the person is fully equip'd with weapon, armor, belt, etc. would it be hard to code in respective exp for overpowering?