Druchii Wrote:One thing I can see up the road is strong gangs adding weaker members that can net more gang war points in PVP vs lower powered gangs. Preventing people from making too high powered clicks.
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I like that idea a lot.
But along the lines of using both AP & Energy I think it is great. There need to be a few mod's put in place, more than I will mention here I'm sure.
1) There should be Mass Hideout attacks, either from multiple member collaborations or High Priced Weapons. If We get declared upon and the only way to stop the aggressors from farming me and my team for points is to crush the stronghold, then give me the Expensive, Dangerous, Costly but viable option of ending before it starts.
2) Farmng point Tweaking. the only people I have been able to get a GP off are the players that beat the snot out of me forcing to stim and attack twice. Now I just paid in excess of 4k for 5 return GP's. (After losing 10 in the initial fight)
Altogether more exciting than the old way, but costly, and unbalanced.
Also, If I war the X pats I would expect you guys to beat the pss outta me, cause I wanna do the same. If you wanna farm gngs for back up points, go ahead, but farm inactives.