zenith Wrote:Some things that still need to be decided....
1.) How are battles considered "over"? Any hideout that is defeated is already one way, but this only applies to wars, not battles. Is it a certain amount of gang points taken, time limit, or even attacks within a certain time frame?
Does there need to be a limit on how long you can war? I believe that the bulk of us who remember the Old code were fairly carefull about how many points we took.
Of course everyone has a different standard so perhaps a limit of 1/3 or 1/4 points a gang has max?
zenith Wrote:4.) What consequences will the losers have? Are gang points enough of a consequence, or should they lose paid-for bonuses for a certain amount of time? Is repairing a hideout punishment enough?
As to wether there should be consequences yes there should be but I think it should be based upon gang points loss rather than the actual loss of the battle.
Think about it.
You got the crap kicked out of you 10 or 20 times and now we're gonna penalize you on top of it? I dont agree with that.
However if your gang points drop below a certain level you will definitely have to start losing something, say members belonging to a crappy run down hideout are more likely to lose at crimes and end up in jail?
I dont really know if thats possible or not. Would make life a little more interesting tho.
zenith Wrote:6.) Only "leave them" or "berserk" attacks generate gang points. However, since berserk attacks are generally stronger, it may adversely affect your gang point earnings for that attack.
Sorry just curious Zen as to why "mug" is no longer included as an option?