Lack of upper level players to attack
2008.Jan.21, 03:21 AM
 
Post: #91
Menamos Wrote:
mtngti Wrote:Being at the top or close to the top doesn't mean leveling is no longer important. Level 50 has some great weapons and armor, and some ginormous houses available. I'm sure Zen will continue making the game interesting for those who would like to level to 60, 70 and beyond.


If you guys want online attacks then there should be something to counterbalance this. Cheaper stims was suggested. Perhaps less hospital time if you're online as opposed to normal hospital time if you're offline.

I don't think there is one cure all solution to this.

well, online attacks aren't against the rules and never were so i don't know why there would have to be any compensation. I'm not asking for approval or permission. And I'm not suggesting that you or anyone else online people just for giggles. If you can't train and there are no reasonable offlines to hit, I think it would be fine to online someone. Not even a hosp. just a "leave them" attack. So, lower levels probably wouldn't even be affected cuz there are plenty of targets for them to hit. :wink:
2008.Jan.21, 03:22 AM
 
Post: #92
mtngti Wrote:7.Jan.08 TitusPullo4Hire attacked you and lost.


We don't need that happening every day.

:: runs ::

That never happened! Blasphemy!!!!!

:shock:
2008.Jan.21, 03:23 AM
 
Post: #93
mudpies Wrote:
Ushanewnewba Wrote:I've been suggesting a level cap, where the 50's can just concentrate on stats and it would leave more targets to those leveling. However, something would have to be done to entertain the 50's as to promote laying off the attack button, like quests or something...

where would that leave the lvl 50 player in, lets say, 2 years? If there is a level cap (or any cap really) why should those players keep playing and donating to the game? I think a lvl cap will do much more harm than good.

Good insight, dude! Biggrin
2008.Jan.21, 03:26 AM
 
Post: #94
Druchii Wrote:Then, if you can have it easier to level. What should be done for the lower levels to make it easier for them?
dude, it's not easy to level. To get from 49 to 50 takes over 312k in experience. Nothing needs to be done in compensation for the lower levels. :roll:

We're not changing any rules here! ONLINE ATTACKS ARE NOT, AND WERE NEVER AGAINST THE RULES. Nothing is changing in the game except that uptight, UNSPOKEN, UNOFFICIAL rule of not attacking someone online.

aT THIS LEVEL, PLAYERS SHOULD HAVE A FEW STIMS IN THEIR POCKETS.
2008.Jan.21, 04:55 AM
 
Post: #95
Basically my point is this.

We are real people, and when we started playing this game we had the common understanding that we would be playing other real people and act thereafter. I hope you are following me.

Hitting a real person online/offline a lot, gives consequences, it can make you either feared or not popular, so in the end everyone will have to limit their attacking to not become the only person in the game people can be without. I can dig up some threads if I can find them about Cass.

If Zenith were to implement new NPC that would be sufficient targets to level on for the top people, then she would remove that barrier of personality and remove that thing about attacking which we need, namely consequences. I know that you think Pullo that attacking for you doesn't have consequences, but it does, only not in the way you think.

I think we shouldn't make more NPC's and give the ones that have broken off from the food chain in the game a chance to make it a bigger difference. (Cleverly linking Experience points to the food chain, talking about food chain in the sense that almost all players can give and take xp to and from others.)

I'm perfectly fine with for example Usha or Punisher hitting me online a few times a day, they are stronger then me, so I have to live with it until I can return the favor. And if I whine about it and threaten with hospitalization wars until they quit, things would only get worse. So I spend 5-6k a day on stims for stimming out when hit either on away or cause I log in when in hospital. And it's perfectly fine.

My question: "Then, if you can have it easier to level. What should be done for the lower levels to make it easier for them?", is linked with this, "We are real people, and when we started playing this game we had the common understanding that we would be playing other real people and act thereafter." If the top people don't have to play the game with any consequences, what can be done for the lower levels so that they can play the game without consequences and in that level just as fast? Implement 15 more NPC's that doesn't have hospital time? Implement so many NPC's that we in the end don't play other real people?

That's not what I signed up for.

PS: you know you can answer multiple posts in the same post right?




This is some history from when Casanova started falling and in the end quit.

http://www.awakenedlands.com/forums/viewtopic.php?t=238

Key to success: "Dress everyday like you're gonna get murdered in those clothes.
2008.Jan.21, 06:49 AM
 
Post: #96
Off topic sorry, but that Cassanova thread is interesting (and relevant to the discussion going on in this thread). It is funny to see players levels 15+ referred to as "high level people"!
2008.Jan.21, 07:32 AM
 
Post: #97
Seems a good day to start online attacks, upping effectiveness and lowering price of stims has to be the way to go as I see it. I dont attack very often and do so only when I decide to lvl. However when I do so I find that after extinguishing my inactive list, then offline players there is a lack of targets with good experience, even at my lvl. Up to now I havent hit people online or even when they are Away because I know what its like on the receiving end. It can be very frustrating and I know that it can slow down a players growth...

Let me explain. I no longer donate, I rely on my activity to keep me competitive, I woudnt be adverse to being hit online as between refeshes, no one does a lot anyway. Why I have been against online hits to date is the cost of stims. Druchii mentions he is not adverse to spending 5-6K per day on stims, where as I am. 5-6k per day over a month is the cost of that months donator pack. This then impacts on my ability to buy weaopns and housing and therefore drops me behind further.

The more the community is forced to buy stims, the poorer it gets and in turn the less money it has to buy credits from donators forcing the price down.

Lowering the cost of stims or upping their effectiveness as they are today is surely a way around this and will free up more targets. Then the lesson becomes, carry stims because you never know when you might need them. Adds a new dimension to the game and if we are honest a bit of anger which is never a bad thing unless you are Zen on the receiving end of the whiners.

New AL slogan, dont whine, buy stims. Hopefully Zen implementing actions like today will cut out the whinging so she can get on with implementing further improvements.

At the end of the day Pullo is right, No online attacks isnt a rule, It is a community led ettiquette. Perhaps its time we all decide that anyone above lvl22 is big enough and rich enough to cope with a couple of online attacks and the pay off for spending a little more on a few stims is more targets to fight (caveat being that stims remain to be more effective in future Zen.)

Conrad attacked the Wranglers and Lost.

Fighting Phish since 2007
2008.Jan.21, 07:41 AM
 
Post: #98
^^Well put
2008.Jan.21, 12:00 PM
 
Post: #99
Druchii Wrote:Basically my point is this.

We are real people, and when we started playing this game we had the common understanding that we would be playing other real people and act thereafter. I hope you are following me.

Hitting a real person online/offline a lot, gives consequences, it can make you either feared or not popular, so in the end everyone will have to limit their attacking to not become the only person in the game people can be without. I can dig up some threads if I can find them about Cass.

If Zenith were to implement new NPC that would be sufficient targets to level on for the top people, then she would remove that barrier of personality and remove that thing about attacking which we need, namely consequences. I know that you think Pullo that attacking for you doesn't have consequences, but it does, only not in the way you think.

I think we shouldn't make more NPC's and give the ones that have broken off from the food chain in the game a chance to make it a bigger difference. (Cleverly linking Experience points to the food chain, talking about food chain in the sense that almost all players can give and take xp to and from others.)

I'm perfectly fine with for example Usha or Punisher hitting me online a few times a day, they are stronger then me, so I have to live with it until I can return the favor. And if I whine about it and threaten with hospitalization wars until they quit, things would only get worse. So I spend 5-6k a day on stims for stimming out when hit either on away or cause I log in when in hospital. And it's perfectly fine.

My question: "Then, if you can have it easier to level. What should be done for the lower levels to make it easier for them?", is linked with this, "We are real people, and when we started playing this game we had the common understanding that we would be playing other real people and act thereafter." If the top people don't have to play the game with any consequences, what can be done for the lower levels so that they can play the game without consequences and in that level just as fast? Implement 15 more NPC's that doesn't have hospital time? Implement so many NPC's that we in the end don't play other real people?

That's not what I signed up for.

PS: you know you can answer multiple posts in the same post right?

Dru, Read the rules of the game. OOOOOhhhhh let's not attack people because this isn't a war game. It's a hippy commune where we grow our own food and sing songs of freedom around the campfire.

Real people who sign up to play a war game shouldn't be upset at being attacked online or otherwise. If attacks bother them that much, then this game is not for them.

And it is not my problem that some people don't donate. That is their choice for which there are consequences.

Why should I or any other high level player be punished for donating or putting a lot of time into the game?

If you work hard, you get better than others who don't work as hard. THAT'S THE NATURE OF THE GAME.

I play this game between 12 and 16 hours every day. I should be better at it than those who neither put in as much time nor donate.

Finally this online attack stuff doesn't affect the lower levels. They give very little experience. They neither need nor deserve any compensation. No one gave me any compensation when I was a lower level and it would be unfair to provide it now.

LET ME REPEAT.. THE HARD PART OF LEVELING FOR HIGHER LEVEL PLAYERS IS THE MASSIVE AMOUNT OF EXPERIENCE NECESSARY TO MOVE UP.

People who are afraid to fight or don't want to be onlined at this level should go play a Sim game where they build an ant farm or some such nonsense. This is obviously not the game for them.

If donators become stronger faster and that's a problem for you, tell Zen to do away with the option of donating. The problem is, you'd have a crappy game because there would be no money to pay for servers or to compensate Zen for writing endless code.

I play hard and have donated and have benefitted from both. I refuse to subscribe to imaginary rules just because someone doesn't like it. Like I said, those are the people who should find a NON-COMPETITIVE game to play!
2008.Jan.21, 12:08 PM
 
Post: #100
Mindleftbody Wrote:Off topic sorry, but that Cassanova thread is interesting (and relevant to the discussion going on in this thread). It is funny to see players levels 15+ referred to as "high level people"!

100%

That thread has some real fun insights and comparisons to these current issues.