New armor/helmets
2010.Jan.10, 10:33 AM
New armor/helmets
Post: #1
10.January.10 -- Added some new power armors and helmets in limited supply to the mil

New armors and helmets look sweet. Nice idea requiring skills to use. Limited supply, so pick 'em up quickly!

2M Power Armor T1
Item Type Armor
Legality Illegal
Availability Rating 40
Concealment Rating 0
Weight (kilograms) 17.0 kg
Standard Price $1,750,000
Trade-in Value $450,000
2M Industries has released their second modern power armor for public use. Used in urban warfare for decades to improve the abilities of infantry, this model is destined to become a professional favorite.
Made from a light model of TiB material, it combines solid protection with mechanical joints.
Not only does it provide ample protection, it also increases the mobility of the user at a slight cost of strength. It has a moderate upgrade to the joint mechanics, providing a greater boost with less drawback.
Item Requirements
Resistance 44
Strength 22
Endurance 21
Skill Requirements
Armor Handling 3
Statistical Modifiers
Dexterity Modifier -3
Strength Modifier 6

http://www.awakenedlands.com/iteminfo.php?ID=303

2M Power Armor T2
Item Type Armor
Legality Illegal
Availability Rating 40
Concealment Rating 0
Weight (kilograms) 17.0 kg
Standard Price $1,750,000
Trade-in Value $450,000
2M Industries has released their second modern power armor for public use. Used in urban warfare for decades to improve the abilities of infantry, this model is destined to become a professional favorite.
Made from a light model of TiB material, it combines solid protection with mechanical joints.
Not only does it provide ample protection, it also increases the mobility of the user at a slight cost of strength. It has a moderate upgrade to the joint mechanics, providing a greater boost with less drawback.
Item Requirements
Resistance 44
Strength 22
Endurance 21
Skill Requirements
Armor Handling 3
Statistical Modifiers
Accuracy Modifier 6
Dexterity Modifier -3

http://www.awakenedlands.com/iteminfo.php?ID=304

2M Power Armor T3
Item Type Armor
Legality Illegal
Availability Rating 40
Concealment Rating 0
Weight (kilograms) 17.0 kg
Standard Price $1,750,000
Trade-in Value $450,000
2M Industries has released their second modern power armor for public use. Used in urban warfare for decades to improve the abilities of infantry, this model is destined to become a professional favorite.
Made from a light model of TiB material, it combines solid protection with mechanical joints.
Not only does it provide ample protection, it also increases the mobility of the user at a slight cost of strength. It has a moderate upgrade to the joint mechanics, providing a greater boost with less drawback.
Item Requirements
Resistance 44
Strength 22
Endurance 21
Skill Requirements
Armor Handling 3
Statistical Modifiers
Dexterity Modifier 6
Strength Modifier -3

http://www.awakenedlands.com/iteminfo.php?ID=305

2M Assault Helmet - T3
Item Type Helmet
Legality Illegal
Availability Rating 30
Concealment Rating 0
Weight (kilograms) 6.2 kg
Standard Price $450,000
Trade-in Value $3,500
Made with Titanium Diboride bonded with aramid fibers, it is designed with a low center of gravity and has a configuration which extends protection to the neck and ears areas. It has a cradle type suspension system and is offset from the head to provide space for deformation caused by projectiles and to allow for increased ventilation. Very effective with most armors. Made specifically for the 2M Armors.
Skill Requirements
Armor Handling 2
Statistical Modifiers
Dexterity Modifier

http://www.awakenedlands.com/iteminfo.php?ID=306

2M Assault Helmet - T4
Item Type Helmet
Legality Illegal
Availability Rating 30
Concealment Rating 0
Weight (kilograms) 6.2 kg
Standard Price $450,000
Trade-in Value $3,500
Made with Titanium Diboride bonded with aramid fibers, it is designed with a low center of gravity and has a configuration which extends protection to the neck and ears areas. It has a cradle type suspension system and is offset from the head to provide space for deformation caused by projectiles and to allow for increased ventilation. Very effective with most armors. Made specifically for the 2M Armors.
Skill Requirements
Armor Handling 2
Statistical Modifiers
Resistance Modifier 1

http://www.awakenedlands.com/iteminfo.php?ID=306
This post was last modified: 2010.Jan.10 10:37 AM by Accipender.
2010.Jan.10, 10:47 AM
RE: New armor/helmets
Post: #2
I need a beer, shot or a drink, or all of the above. 44 Res? What about the other 800 people in AL? Didn't we just recently get new armor added?
2010.Jan.10, 11:40 AM
RE: New armor/helmets
Post: #3
cool! more stuff to 20% of AL community!!!

"No intelligent idea can gain general acceptance unless some stupidity is mixed in with it." - Fernando Pessoa
2010.Jan.10, 11:46 AM
RE: New armor/helmets
Post: #4
So Zen has rewarded those that worked hard to get higher stats and have been here the longest. Is that something to gripe about? It is something you can work toward instead.
This post was last modified: 2010.Jan.10 11:47 AM by Joshiwa.
2010.Jan.10, 11:49 AM
RE: New armor/helmets
Post: #5
sweet additions! i also think the incorporation of the skills to equip is a nice touch too.

You're on a gravy train with biscuit wheels. -Ernie McCracken
2010.Jan.10, 12:16 PM
RE: New armor/helmets
Post: #6
Good additions. Armor was behind other items. Now there's more incentive to train that nasty stat. I guess 800 people better hit the gym. Also, giving someone a beer is going to be entertaining for about 8 seconds. What a waste of programming time that would be regardless of how long it would take.

Aww the twinks are all gathering together!
2010.Jan.10, 12:29 PM
RE: New armor/helmets
Post: #7
(2010.Jan.10 12:16 PM)BlackHand Wrote:  Also, giving someone a beer is going to be entertaining for about 8 seconds. What a waste of programming time that would be regardless of how long it would take.
2010.Jan.10, 01:18 PM
RE: New armor/helmets
Post: #8
Damn, I waited long enough to just upgrade the armor! Should've waited 3 weeks longer.

Amend
2010.Jan.10, 01:34 PM
RE: New armor/helmets
Post: #9
(2010.Jan.10 12:29 PM)McCule Wrote:  
(2010.Jan.10 12:16 PM)BlackHand Wrote:  Also, giving someone a beer is going to be entertaining for about 8 seconds. What a waste of programming time that would be regardless of how long it would take.


thanks for coming through Zen. i like the skills addition too.

Round 1
Conrad hits g2o2d4wp for 1338 damage.
Round 2
Conrad hits g2o2d4wp for 1373 damage.
Round 4
Conrad hits g2o2d4wp for 1151 damage. g2o2d4wp sulks.
2010.Jan.10, 03:44 PM
RE: New armor/helmets
Post: #10
how does it work? if i rember correctly there were some intial gripes about the original power armor that came out. does everyone like this one? is it worth training up to?