I know I'm still young, and haven't been around as long as you all have, so please take my opinion with that in mind.
Basing experience on Power Level seems a perfectly reasonable thing to do, in my opinion. (Before you get upset with that, please keep reading)
Since we have people who have power leveled, and are "weak" for their level, and also people who are turtles, and are very strong for their level, basing it off level alone doesn't seem feasible.
We all know that power level is some mystical combination of level and stats. One of the pieces of power level that I think may be skewed is resistance.
I have a couple of targets that used to provide me with around 350xp, and didn't do all that much damage to me.
Now, as I'm raising resistance, they are down in the 225-250 range, and I don't believe I've raised any other stat before the XP drop.
So, it seems possible to me that some people will give really good XP, because their power level is high (maybe artificially so?) because of a high resistance. Maybe people with higher battle stats, but lower resistance do more damage to you, but have a lower total power level than someone with lower battle stats and higher res?
I don't know the answer to those questions, but that's what it's seemed like to me.
I don't know how the rest of you train res, but I tend to do it in spurts. Go for the next set of armor, then stop. Every time I've done this, my XP has dropped drastically after maybe 3 or 4 levels of res.
Perhaps it's time to revisit the formula and lower the affect res has on power level?
Or maybe raise the bottom amount of XP you can get at a certain level?
Normally Xavier Halcon gives me around 350XP. I beat him yesterday, got the "Due to the difficulty of this fight" bonus XP, and got 262XP out of the fight, so I'm sure the XP range is rather large per fight.
I also agree that if we base it solely off damage taken in a fight, Cheetah will quit in about 3 hours. Since I'm sure she takes damage from very few people.
I dunno, just rambling here... |