Innovation: Charged Weaponry And Armory.
2009.Mar.25, 01:01 AM
RE: Innovation: Charged Weaponry And Armory.
Post: #11
Meh, won't explain.

8:50 pm BlackHand attacked you and lost.
2009.Mar.25, 11:55 AM
RE: Innovation: Charged Weaponry And Armory.
Post: #12
I'm a fan of almost any idea that has a Rep requirement.
Really,
not a lot of upside to Rep (apparently) as is,
My Rep level is low, and I'm ranked like 60 for it.
Doesn't look like many people ever really bother

"It takes only one drink to get me drunk. The trouble is, I can't remember if it's the thirteenth or the fourteenth." George F. Burns
2009.Mar.25, 03:37 PM
RE: Innovation: Charged Weaponry And Armory.
Post: #13
Me and Mick were discussing something like this the other day. I'm all for it. and to add it to a career would just make it peaches in my book.

If I want to manufacture biological weapons with my copy of iTunes, I will, fascists. Ditch this bullshit.
6.) You hit for 1245 points of damage. **** resists 34 for a total of 1211 damage.