Benefits for Military Assault/Defense/Fortification - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Benefits for Military Assault/Defense/Fortification (/thread-5087.html) |
Benefits for Military Assault/Defense/Fortification - Druchii - 2008.Oct.11 03:32 AM I think it is about time that those of us devoting our time to do the gang based skills get some benefits. One benefit I have been thinking about is that our skill level in the Military arts can help us get more points from people in gang battle. Maybe the same as weapon/armor skills are given towards item requirements. Skill level divided by two and rounded down. Say you have level 10 MA and attack someone who usually gives you 1 point, win and you get 6 points due to the skill level. - shadow55 - 2008.Oct.11 03:35 AM i think its fine the way it is, the reward is in itself, hit better against the other gang hideout, i think its plenty. - Druchii - 2008.Oct.11 03:45 AM I don't think it suffices compared to weapon skills. The critical hit max rises with a steady 2 in MA, while it seems to be going up in weapon skills by the percentage. And that's fine for me, weapons are dealing with bigger numbers then MA. However I would like to see some benefits for higher levels of Military skills, that awards people that continue to train it. And make us better in gathering GP is a nice carrot on a stick. - shadow55 - 2008.Oct.11 04:25 AM hmm... yes i see what you mean, do you know what the % is for when you lvl up a weapon skill? but MA would be good if it went abit like this: rank - reward 1 - +2 dmg to hideout 2 - +4 dmg to hideout 3 - +6 dmg to hideout 4 - +8 dmg to hideout 5 - +10 dmg to hideout 6 - +12 dmg to hideout, +1 gang point per kill. 7 - +14 dmg to hideout, +2 gang point per kill. 8 - +16 dmg to hideout, +3 gang point per kill. 9 - +18 dmg to hideout, +4 gang point per kill. 10 - +20 dmg to hideout, +5 gang point per kill. is that what you were thinking? - Druchii - 2008.Oct.11 04:34 AM yes either that or: 1 2 1gp 3 4 2gp 5 6 3gp 7 8 4gp 9 10 5gp - Punisher - 2008.Oct.11 05:47 AM If you change this skill why not change them all....leave them be imo, more can be added though!! - awesomo - 2008.Oct.11 06:03 AM maybe a skill that increases the chance of getting more gang points? and a skill that increases the chance of getting more exp from a fight, the key word being chance - Conrad1103 - 2008.Oct.11 07:10 AM great idea Dru! something like this def should be added! military grenades? |