Official Code Change : Gang Wars - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Official Code Change : Gang Wars (/thread-1768.html) |
- Thor - 2007.Jul.09 05:37 PM Quote:Defending your hideout requires careful planning, execution, and teamwork. It will cost you 7 Action Point(s) to defend or repair your hideout.Does this means some stats may affect how much we can repair/defend it per time? Intel? Resistance? Others? - Dormagonn - 2007.Jul.09 05:44 PM it's a totally different concept from the last one- now it's all about the gangs hideout / not saying it's bad or good (it's interesting at least) and maybe when we get to upgrading our hideout a bit in the near future it will become really fun, but it wont change the fact it's different. However, I'm sure ppl will adapt quick to this new system/code and new types of warfare shall arrise from the current circumstances, ultimately making wars more thinkative and smarts-based (combining fractions of the old warring methods with the new ones) :wink: - zenith - 2007.Jul.09 05:49 PM hydro9226 Wrote:Does this means some stats may affect how much we can repair/defend it per time? Yup. It's based on stats entirely. I'll let people figure it out on their own. I give them a week - zenith - 2007.Jul.09 05:49 PM Dormagonn Wrote:it's a totally different concept from the last one- now it's all about the gangs hideout / not saying it's bad or good (it's interesting at least) and maybe when we get to upgrading our hideout a bit in the near future it will become really fun, but it wont change the fact it's different. However, I'm sure ppl will adapt quick to this new system/code and new types of warfare shall arrise from the current circumstances, ultimately making wars more thinkative and smarts-based (combining fractions of the old warring methods with the new ones) :wink: Told ya it was completely different. Opens things up a bit. - Dormagonn - 2007.Jul.09 05:50 PM P.S. Don't you just LOVE the fact that every other 20 mins there is a change(update) or addition to the warring - first the new options in the menus, then showing the gangs hitpoints, then your own hideouts health-bar, then the opponents hideouts health status... It makes us feel like we're a part of history in the making - Dingus - 2007.Jul.09 05:50 PM Love the latest tweaks! You go girl! Talk about a fast fix..... Can only pres and Vp attack/defend or is everyone able to? - pimpsta101 - 2007.Jul.09 05:57 PM yea but last time when you attacked you got repsect added to your gang, now when you win in a war you get nothing why? - zenith - 2007.Jul.09 05:59 PM Dingus Wrote:Love the latest tweaks! You go girl! Talk about a fast fix..... Everyone can attack / defend. - zenith - 2007.Jul.09 06:00 PM pimpsta101 Wrote:yea but last time when you attacked you got repsect added to your gang, now when you win in a war you get nothing why? You get gang points now. It's not listed anywhere but the gang-upgrade page... viewable only by gang staff. I'll put it on the summary page. - pimpsta101 - 2007.Jul.09 06:11 PM oh yea thats what i was asking about i had like 160 gang points did i get that from attacking, because i didnt win the war i had -1 defense i think. |