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Enrico's New Toys - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Enrico's New Toys (/thread-8488.html) |
RE: Enrico's New Toys - Maccleod - 2009.Aug.20 04:41 PM (2009.Aug.20 04:37 PM)Pixelle Wrote: As you attack their hideout, you are hit by 2 turret guns for 283 damage. You manage to resist 71 for a total of 212 damage! Damn things have hit me for over 700.... ![]() RE: Enrico's New Toys - biffbaffboff - 2009.Aug.20 04:43 PM You guys make me lol They are designed to hurt you meh thats the point. RE: Enrico's New Toys - StreetSamurai - 2009.Aug.20 04:45 PM Two questions: 1. Which careers/skills will we need to use them? 2. How many turrents will we be able to equip the hideout with? RE: Enrico's New Toys - BadLuck - 2009.Aug.20 04:46 PM Personally I think this is stupid. Here lets add guns to a hideout ![]() Do something different that involves PLAYERS not automated guns, regardless of whether they have to be controlled by a gang member or not. On a scale of 1 - 10 on ideas, 1 being the worst, 10 the best this is like a -1. More stuff for players, less stuff for gangs. Turrets aren't going to make gang wars more fun seriously. RE: Enrico's New Toys - BSOXXX - 2009.Aug.20 04:46 PM As you attack their hideout, you are hit by a turret gun for 221 damage. You manage to resist 27 for a total of 194 damage! You attacked and hit for 21 damage against their hideout! With the 11 gangs hitting them, they are now in critical....... WAY TO TEAM UP EVERYBODY.... ![]() RE: Enrico's New Toys - Monk - 2009.Aug.20 04:50 PM what if u just made a Heavy Machine Gun skill and weapons....for PvP use big heavy powerful guns. RE: Enrico's New Toys - lrrltt - 2009.Aug.20 04:52 PM I do not know badluck...this has a lot of possibility's...someone get hits with the torrent then you can battle them for points, if they need that little edge ![]() BUt i need to read more about it ![]() RE: Enrico's New Toys - BSOXXX - 2009.Aug.20 04:57 PM 3 points for winning the war.... It was fun though...... RE: Enrico's New Toys - biffbaffboff - 2009.Aug.20 04:59 PM Remember you are attacking the absolute hardest hideout in the game.I think you will find it easier against "normal" gangs. Also this new feature will not be available for everyone right away.Gang members will have to train up to use the turrets, presumably 1 player per turret, ammo will need purchacing, as will the guns. This is 1 feature of gang wars that truly incorporates the term "gang". Players will sacrifice other careers for the betterment of the gang and oportunities will arise for gangless players with the skill to be recruited to top gangs. This opens the door for "services rendered".Non donators can use the skill for daily payments in return for their services. It is an awesome addition in the making,bringing in both the pvp element of the game we all know and love and making gangs and gang wars a whole new tactical affair. 5 man gangs could defeat 10 man gangs if they all train the turret skill! Diversity will rule and you will now have the oportunity to make customized changes to your charactor. RE: Enrico's New Toys - BadLuck - 2009.Aug.20 05:05 PM (2009.Aug.20 04:59 PM)biffbaffboff Wrote: Remember you are attacking the absolute hardest hideout in the game.I think you will find it easier against "normal" gangs. Actually a true gang war would give players the ability to actually gang up on someone like a real gang would. Gangs dont run around with freaking turrets attached to their buildings, militia and terrorist groups do. |