New Hospitalization code? - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: New Hospitalization code? (/thread-3543.html) |
- Druchii - 2008.May.18 01:15 PM I'm one of those eating my fair share of the hosp's and I think that while the energy cost could get increased to get the numbers down a bit, the increase to 100% energy is a bit too heavy. Why not make it a combination of EP and AP? 1/3 of EP and 1/3 AP, this way the players have to give up some cash or in war choose between committing fully to hideout war or just have a hosp war. While this new coding has yet to be tested and proven if it works or not, at this point I'm a bit against going all the way on the energy cost. Since on hospitalization attacks it seems you perform a bit worse then on regular attacks. - TommiTheTaco - 2008.May.18 01:18 PM zenith Wrote:alinutza Wrote:zenith Wrote:...(there are also a growing number of players who don't know when to stop provoking, but that's another issue)... You brought it up, Zenith.. He was responding to it. As for this code, dunno..I kinda liked having 1/3 energy to waste on CarlWeather and Shadowguard when they were out of the hospital..I dunno, though. Didn't really think full is necessary. - SisterLynx - 2008.May.18 01:42 PM I could give a frack less if this comes off as whinning. 1. Zen had to do this because some people just don't know when to quit. 2. All that has been acomplished is Zen had to take the time to try to settle some bullies down. Instead of adding improvements we really wanted. 3. It takes not 1 but 2 super powers to take us down. One to hospitolize us. Then the other is free to take our little building. 4. How old are you guys? This has to last days? - Conrad1103 - 2008.May.18 01:42 PM biffbaffboff Wrote:Ok then rather than full energy for a hosp and the hosp code of lesser stays why not this. makes sense to me. - TommiTheTaco - 2008.May.18 01:43 PM SisterLynx Wrote:I could give a frack less if this comes off as whinning. This makes sense to me, AND the third and fourth points make me laugh. - Druchii - 2008.May.18 01:46 PM I love hospitalization wars, it shows which gang has the stamina and the guts to last the longest. When push comes to brutal beatings, hideout wars just doesn't cut it. - nbsvtvt - 2008.May.18 01:50 PM I support this change. (And its not just because I've been in the hospital all day). I don't use the hospitalization option often, requiring full ep will make it more special. - ShadowKid - 2008.May.18 01:52 PM SisterLynx Wrote:I could give a frack less if this comes off as whinning. BHAHAHAHAHHAAHAHAHAA - grabtindy - 2008.May.18 01:52 PM I just hope this will cut down on players provoking and antagonizing other players. I am also thrilled to note that stims are cheaper than energy refreshes. :evilsmirk: - awesomo - 2008.May.18 01:52 PM SisterLynx Wrote:I could give a frack less if this comes off as whinning.lmfao, the term losers with a big L come to mind? 1.it takes 4 gangs to try and take us down 2.they all failed |