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New Attack Code Live for TESTING - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: New Attack Code Live for TESTING (/thread-10414.html) |
RE: New Attack Code Live for TESTING - TommiTheTaco - 2010.Jan.14 04:00 PM (2010.Jan.14 03:58 PM)Troopermccue Wrote: no it doesn't!! This is probably true. Breeze has gotten beefy. Biff's just old and needs a nap. RE: New Attack Code Live for TESTING - cheetah - 2010.Jan.14 04:40 PM zenith Wrote: The idea of multiple members joining in on a gang hit was for the primary attacker to pick who they joined up with. I like the original attacker being able to pick who fights with them! Do the people they choose have an option in this--whether to say no, or to eat a nimbus if they are just in good first, or if you're chosen it automatically happens? Still wondering.... RE: New Attack Code Live for TESTING - Leopard - 2010.Jan.14 04:59 PM I think that when I attack someone who has multiple weapons equipped that their worst weapon should be the one that they end up fighting me with. RE: New Attack Code Live for TESTING - Duchbag69 - 2010.Jan.14 05:30 PM (2010.Jan.14 04:59 PM)Leopard Wrote: I think that when I attack someone who has multiple weapons equipped that their worst weapon should be the one that they end up fighting me with. i think this should be more intelligence based.... if your dumb you do, if your smart you choose the more appropriate weapon.... ![]() RE: New Attack Code Live for TESTING - Leopard - 2010.Jan.14 05:38 PM (2010.Jan.14 05:30 PM)Duchbag69 Wrote:(2010.Jan.14 04:59 PM)Leopard Wrote: I think that when I attack someone who has multiple weapons equipped that their worst weapon should be the one that they end up fighting me with. I like that too RE: New Attack Code Live for TESTING - zliplus - 2010.Jan.14 05:41 PM The new fight logger has the resisted amounts ordered differently and the average resists incorrect as a result. Example below: Hits 14 (60.9%) Damage Dealt 2363 (168.8) Damage Resisted 186 (13.3) Best Hit 420 Hits from Opponent(s) 9 (39.1%) Damage Received from Opponent(s) 1180 (131.1) Damage Resisted by Opponent(s) 890 (98.9) Best Hit by Opponent(s) 173 The damage I resisted from my opponent is listed with my attack damage and hits, and uses the number of times I hit to calculate the average, when it should be using the number of times I was hit. A similar error applies to my opponent's resistance values. RE: New Attack Code Live for TESTING - spacebird - 2010.Jan.14 05:44 PM (2010.Jan.14 05:38 PM)Leopard Wrote:(2010.Jan.14 05:30 PM)Duchbag69 Wrote:(2010.Jan.14 04:59 PM)Leopard Wrote: I think that when I attack someone who has multiple weapons equipped that their worst weapon should be the one that they end up fighting me with. yep, great idea/concept. RE: New Attack Code Live for TESTING - cheetah - 2010.Jan.14 06:10 PM zenith Wrote: The idea of multiple members joining in on a gang hit was for the primary attacker to pick who they joined up with. I like the original attacker being able to pick who fights with them! Do the people they choose have an option in this--whether to say no, or to eat a nimbus if they are just in good first, or if you're chosen it automatically happens? STILL wondering.... RE: New Attack Code Live for TESTING - CrazyFoley - 2010.Jan.14 10:14 PM When I stale, their are only about 35 rounds. Is this going to be the new norm? RE: New Attack Code Live for TESTING - cheetah - 2010.Jan.14 10:19 PM zenith Wrote: The idea of multiple members joining in on a gang hit was for the primary attacker to pick who they joined up with. I like the original attacker being able to pick who fights with them! Do the people they choose have an option in this--whether to say no, or to eat a nimbus if they are just in good first, or if you're chosen it automatically happens? AND STILL wondering.... |