Gang mergers - Printable Version +- AwakenedLands Forums (http://forums.awakenedlands.com) +-- Forum: Awakened Lands - General (/forum-1.html) +--- Forum: General Discussion (/forum-10.html) +--- Thread: Gang mergers (/thread-3479.html) |
Gang mergers - biffbaffboff - 2008.Nov.29 09:21 AM Its been brought up before I know but what with 3 or 4 gangs running things around here I think its time this could be implemented. Perhaps have a cap on merging gangs to a max of 20 spots,but it would allow some smaller gangs to merge into one bigger one. - Thor - 2008.Nov.29 09:23 AM And I suppose asking that they pay the 20 millions it cost to get to 20 slots when they merge would be considering as the end of the world? :? - Marlo - 2008.Nov.29 09:28 AM I agree, it was expensive to get spots. It would be nice to see some emerging factions though. - Thor - 2008.Nov.29 09:29 AM p.s. What with the upgrades? You cant stack em either? - Weathers - 2008.Nov.29 10:46 AM Maybe this would be where the 'Gang Message' idea that someone posted a while back could come in. Gangs could be merged by communication rather than slots/upgrades. With a big family like the Shadows for example, a gang mail could got to all gangs for a surge at X time or to jump in and declare. Would let smaller gangs group up. I dunno. Thoughts? - Moriarty - 2008.Nov.29 10:48 AM I quite like weathers idea, I cant see gang mergers being practical due to cost - JaySin - 2008.Nov.29 10:53 AM unless combining gangs was an option.... have 2 10 man gangs merge together and be able to make one 15 man gang with the upgrades being combined evenly. like say every 10 slot gang u add on gives you 5 slots until the 20th then 1 slot after. idk im high dont mind me - DOrigin - 2008.Nov.29 11:00 AM Perhaps, like in real life, there could be gang nations? You know like weathers said, they can be merged in communication and funds, and help each other. - biffbaffboff - 2008.Nov.29 11:31 AM Two 6 man gangs merge = 9 man gang.Combined war points split and all upgrades removed. It would be based on cost of the next spot upgrade.Say you have a 15 man gang and want to merge with a 6 man gang,then the 6man gang would be swallowed up and only 1 spot would be added to the larger gang making it a 16man gang now. My theory is not to get lots of 16+ gangs but to make it possible for a lot of 12 man gangs as that would only require 4 gangs with 5 members in merging. You see it a lot when new players come in and start a gang,they get deadwood players and a 6 man hideout but after a couple of weeks they just become whipping boys and the leader gets fed up.Offering the chance for some mergers would allow these gangs to grow,whilst keeping the best players. - drec92 - 2008.Nov.29 11:32 AM there also has to be a limit iin how many merges you can do or else we will probaly only have a couple of gangs left cuase of merging |