(2010.Sep.15 02:21 PM)zliplus Wrote: They depreciate the same way money does - through (competitive) inflation. Money is worth less over time because the total supply increases and your share decreases, both in real life and in-game. Stats become worth less over time as everyone else gains stats, so that relatively you become weaker. There's a big difference between the first to 100 and getting to 100 years later, and there's a difference between having stats *now* instead of in the future.
What you are talking about is relative to much larger and complex economics than this, and the basis of value is demand. Getting better stats is always in demand, so your reasoning is bunk.
Unless dev points get switched out for something else, and endurance becomes useless, Endurance will always be the better buy.
(2010.Sep.15 02:25 PM)RenegadeJEDI Wrote: Well inpace, when your top stat takes 10k to level up compared to your lowest 2k I get just as many points per train as I do with either.
I think the only problems with the trainers anybody has is the price. Sure paying for every single fn train sucks. Especially when in certain cases the cost damn near doubles for a 1-3%
increase in dev points per train. I think to access trainers we should pay a daily fee.
I understand that the price is kinda high, but we aren't talking about whether or not the price is too high or too low. We are talking about whether endurance or trainers are the better long term investment.
How the hell did my second post get shifted above yours????