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Full Version: do you think that AL people really need so much protection?
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(2009.Jul.25 11:24 AM)Rafallol Wrote: [ -> ]yep zerk is to costlly and its intended to help you hosp much stronger player not weaker yet becoue of hospitaization defene you still you are unable to beat them. would be much easier and more efective just do 3 leave and you still would get exp. So in serious hospitalizaton war most would just choose to hosp 3 very weak players insted zerk one as that would be much more efective

you just outlined the only effective strategy
(2009.Jul.25 11:24 AM)Rafallol Wrote: [ -> ]yep zerk is to costlly and its intended to help you hosp much stronger player not weaker yet becoue of hospitaization defene you still you are unable to beat them.


agreed!
i do agree its too tough to hosp players you can normally beat. The hosp times are kinda random too i think...
(2009.Jul.25 11:21 AM)xSleekx Wrote: [ -> ]Hmm maybe a new option that cost more energy than a leave / hosp but less then a zerk is in order? Say one that cost double a leave or preferable 1.5x a leave so you can hosp someone closer to your own power level?

that's an interesting idea, and I personally don't think its that bad...In a hosp war, I would trade 3 weaker players for 2 players around my level...I f'ing hate biting off when trying to hosp someone who only does 50-100 damage in a regular leave battle.

biffbaffboff

Wasent the whole point of the code for giving the attacked player a better defense?

If that is true why do they suddenly become master hitters?

Ive had battles where I leave to maybe them getting 1 hit on me in 18 rounds.
When I try to hosp it may go 35 rounds and they get 10 hits on me.

Thats not better defense,its better defense AND offense.

By all means give them some protection but don't turn them in to a top 10 player.

ShadowKid

Wow you were reading it wrong.

Fallout

(2009.Jul.25 11:21 AM)xSleekx Wrote: [ -> ]Hmm maybe a new option that cost more energy than a leave / hosp but less then a zerk is in order? Say one that cost double a leave or preferable 1.5x a leave so you can hosp someone closer to your own power level?

Zerks need a complete overhaul in my view. I find it insulting that I can get longer hosp times when I bite off with an opponent than I can with a berzerk rage.

You use up all your energy in the attack. That should count for more than it does.
(2009.Jul.25 10:29 AM)NiteSlayer Wrote: [ -> ]I think the code should only be in effect for level 33 and under. Lol really I think level 20 and under. After that people should know better what happens when you make someone stronger then you mad. You will just have to take your beatings and go on. The players have shown when things get out of hand we can take care of it old school.

lvl isn't an issue
i'd sooner go for 50days or 100
after that age you either know what goes and what not or you're being a pr*ck
(2009.Jul.25 05:25 PM)Fallout Wrote: [ -> ]
(2009.Jul.25 11:21 AM)xSleekx Wrote: [ -> ]Hmm maybe a new option that cost more energy than a leave / hosp but less then a zerk is in order? Say one that cost double a leave or preferable 1.5x a leave so you can hosp someone closer to your own power level?

Zerks need a complete overhaul in my view. I find it insulting that I can get longer hosp times when I bite off with an opponent than I can with a berzerk rage.

You use up all your energy in the attack. That should count for more than it does.

+1
(2009.Jul.25 05:25 PM)Fallout Wrote: [ -> ]Zerks need a complete overhaul in my view. I find it insulting that I can get longer hosp times when I bite off with an opponent than I can with a berzerk rage.

You use up all your energy in the attack. That should count for more than it does.

+1
Make it plain and simple. He with the better stats wins!
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