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Full Version: A change to wars that would be friggin SWEET!
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ZhuSeth

(2009.Apr.11 03:41 PM)Lucky666 Wrote: [ -> ]
(2009.Apr.11 03:28 PM)McCule Wrote: [ -> ]The minimum dmg your able to do to a fort during a war should be what level skill you have in your axe plus what level of military assault skill you are.

i agree... (no more 1digit hits for me than Twisted)

hey, what's with the fluffy name?
(2009.Apr.11 07:48 AM)shadowrain Wrote: [ -> ]If ap cost per hit would be the min damage u can do per hit! nothing like spending 6 ap for 1 damage! ALWAYS AWESOME! can only imagine what the higher ups spend for 1 damage........

Dont feel bad dude I still get 1's.... or the other day i got 67, 66, 7... Sad makes u wonder some
dont forget...low hits can also be attributed to hideout hardening, peacetime hardening, ap defending, and wartime hardening....plus randomness

ZhuSeth

Shouldn't randomness be the first on the list?
(2009.Apr.12 07:05 AM)ZhuSeth Wrote: [ -> ]Shouldn't randomness be the first on the list?

(2009.Apr.12 06:42 AM)Punisher Wrote: [ -> ]dont forget...low hits can also be attributed to RANDOMNESS, hideout hardening, peacetime hardening, randomness, ap defending, and wartime hardening....plus randomness

This work for you Zhuy?

shadowrain

(2009.Apr.12 04:17 AM)Howlsong Wrote: [ -> ]
(2009.Apr.11 07:48 AM)shadowrain Wrote: [ -> ]If ap cost per hit would be the min damage u can do per hit! nothing like spending 6 ap for 1 damage! ALWAYS AWESOME! can only imagine what the higher ups spend for 1 damage........

Dont feel bad dude I still get 1's.... or the other day i got 67, 66, 7... Sad makes u wonder some

lol yeah i think my dude must drink during wars lol do 54 61 38 60 54 1 8 54 lol i think he just loses focus or hits himself with the axe goes silly for a few min and makes a comeback lol and my point all and all was to not complain i was just saying it would be a nice touch if your ap spent per hit would become the min damage.... i would spend less time cussing at my labtop if this were true lol!
its like when ur in a fight, you know you hit hard but you wont always be hitting him hard continuously, some weak hits go in as well ya know
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