(2009.Apr.11 07:48 AM)shadowrain Wrote: [ -> ]If ap cost per hit would be the min damage u can do per hit! nothing like spending 6 ap for 1 damage! ALWAYS AWESOME! can only imagine what the higher ups spend for 1 damage........
Dont feel bad dude I still get 1's.... or the other day i got 67, 66, 7...
makes u wonder some
dont forget...low hits can also be attributed to hideout hardening, peacetime hardening, ap defending, and wartime hardening....plus randomness
Shouldn't randomness be the first on the list?
(2009.Apr.12 04:17 AM)Howlsong Wrote: [ -> ] (2009.Apr.11 07:48 AM)shadowrain Wrote: [ -> ]If ap cost per hit would be the min damage u can do per hit! nothing like spending 6 ap for 1 damage! ALWAYS AWESOME! can only imagine what the higher ups spend for 1 damage........
Dont feel bad dude I still get 1's.... or the other day i got 67, 66, 7... makes u wonder some
lol yeah i think my dude must drink during wars lol do 54 61 38 60 54 1 8 54 lol i think he just loses focus or hits himself with the axe goes silly for a few min and makes a comeback lol and my point all and all was to not complain i was just saying it would be a nice touch if your ap spent per hit would become the min damage.... i would spend less time cussing at my labtop if this were true lol!
its like when ur in a fight, you know you hit hard but you wont always be hitting him hard continuously, some weak hits go in as well ya know