TommiTheTaco Wrote:Well..That wouldn't be too much of a prize, but you've got the idea..
1) Less humanity taken(even lower than the higher $$$ borgs).
2) More effective(Equal to, say, 1.5 or 2 points of that stat).
3) If used on endurance/intell, still effective, but only 1 point added.
That's what I was thinking..Specialized. To make it a prize, and not just an enhancement.
and make it count towards item requirements
Heh. More people should get into this topic. Throw around their thoughts on this.
i like tommis idea form jaysins quote.. that would be awsome, im not quite sure what the rules are for your enhancement so i cant really give any ideas out.
implants that would count towards items requirements(altough i don't think end and int should count since it's preaty much the sorce of cash for zen and err) but an implant that would boost all 4 of your battel stats with 1 or 2 would be sweet
Preacher asked, so..Here's the results.
Attack Type Leave Them
Attack Result Win
Total Combat Rounds 17
Experience Points Earned 243.0
Hospital Minutes for Loser 29
Attack Time Oct 14 2008 - 4:51:42 pm
Defender's Last Action Prior to Attack Oct 14 2008 - 3:44:08 pm
Combatants Behemoth Preacher
Level During Fight 34 25
Starting Health 1750 Healthy
Hits 7 2
Best Hit 543 25
Gang Points 0 0
Totals
Total Damage Received 43 1,595
Total Damage Resisted 41 248
Total Damage Taken 2 1,347
Averages
Damage Received Per Hit 21.50 227.86
Damage Resisted Per Hit 20.50 35.43
Actual Damage Taken Per Hit 1.00 192.43
So When/Where will we be seeing these weapons for ourselves?
I dunno when Zenith is going to start putting those on the market. maybe she can clear it up, eh?
Quote:So When/Where will we be seeing these weapons for ourselves?
Never
Hopefully soon.