2006.Oct.24, 05:39 AM
matt5250
2006.Oct.24, 06:42 AM
I actually got this idea from another player, so don't give me credit, it was scipio who thought of it. What if there was a district you could go to, during peacetime, that allows no violence. Now, measures would obviously have to be taken to prevent the abuse of this place;
1-lower crime success rate, and reduced gym effectiveness in the district.
2-the inability to travel there if you have attacked someone in the past x number of minutes. (perhaps 60-100)
3-the inability to stay in this district long term. (kicked out for 24 hours every 72 hours spent there)
If anyone has any other ideas to go along with this or wants to comment on what would and wouldn't work i'd love to hear feedback.
1-lower crime success rate, and reduced gym effectiveness in the district.
2-the inability to travel there if you have attacked someone in the past x number of minutes. (perhaps 60-100)
3-the inability to stay in this district long term. (kicked out for 24 hours every 72 hours spent there)
If anyone has any other ideas to go along with this or wants to comment on what would and wouldn't work i'd love to hear feedback.
Scipio
2006.Oct.24, 07:22 AM
I like that idea, not so much for myself but for starting people, I was also thinking a bit more on it and I think that once you reach a certian lvl you shouldn't be able to get in, because you would have made too big a reputation as a killer. Say lvl 10 as a cut off. But it gives noobs a place to play alone where the big people can't just crush them.
oddjob
2006.Oct.24, 08:28 AM
in a perfect, civilized world where everyone allways rememberes that this is nothing but a game: unlimited.
However, harrassment can have some serious ramifications, and i would hate like hell to see more otherwise active players quit because the either forget about this being a game, or only know of the ability to quit a frustrating game, as the only strategy they know to employ to deal with frustration.
I think the problem lies within how do we define harrassment? I would think in most instances there would be dissagreement amongst the two parties on whether or not harassment was actually occuring.
So, this leads me back to the idea of implementing a feature which allows a slightly lower level to somehow, someway, attack a slightly higher level player, albeit at a cost. I think that the incorporation of such a feature would solve many potential future problems for a game of this type.
I for one would definatly reconsider beating up on a particular player too much if i knew the threat loomed of having to eat some large stim-packs. Incorporate a way for the slightly lower levels to invest in a means to beat up thier harassers, and i think that the problem mostly solves itself.
Isnt that what your momma allways told you about dealing with school-yard bullies? One swift kick to the genitals....problem solved.
However, harrassment can have some serious ramifications, and i would hate like hell to see more otherwise active players quit because the either forget about this being a game, or only know of the ability to quit a frustrating game, as the only strategy they know to employ to deal with frustration.
I think the problem lies within how do we define harrassment? I would think in most instances there would be dissagreement amongst the two parties on whether or not harassment was actually occuring.
So, this leads me back to the idea of implementing a feature which allows a slightly lower level to somehow, someway, attack a slightly higher level player, albeit at a cost. I think that the incorporation of such a feature would solve many potential future problems for a game of this type.
I for one would definatly reconsider beating up on a particular player too much if i knew the threat loomed of having to eat some large stim-packs. Incorporate a way for the slightly lower levels to invest in a means to beat up thier harassers, and i think that the problem mostly solves itself.
Isnt that what your momma allways told you about dealing with school-yard bullies? One swift kick to the genitals....problem solved.
2006.Oct.24, 09:09 AM
yeah i would love that too, a game controlled hitman
only then you would have to control the usage of such a thing. so that it doesnt get totally out of hand
only then you would have to control the usage of such a thing. so that it doesnt get totally out of hand
oddjob
2006.Oct.24, 09:22 AM
^^^^
if you make it expensive enough not to use every 5 minutes, i doubt it would get out of hand.
otherwise, your gonna lose some serious ground in the game compared to everyone else if all your doing is paying good money / energy / credits / whatever to settle grudges
if you make it expensive enough not to use every 5 minutes, i doubt it would get out of hand.
otherwise, your gonna lose some serious ground in the game compared to everyone else if all your doing is paying good money / energy / credits / whatever to settle grudges
blade101
2006.Oct.24, 09:30 AM
i think it should be limited because most of the time when i log on i find sometimes loads of events of me being mugged, hospitalised or left lying. it dont happen as much any more but i still think it is unfair for those lower levels who struggle to find money and get theier levels up.
i had 15 events once being attacked
i had 15 events once being attacked
oddjob
2006.Oct.24, 09:37 AM
maybe the addition of some NPC characters to beat up on would help?
or allowing attacks on long-term inactive players?
or allowing attacks on long-term inactive players?
brythompson
2006.Oct.24, 10:03 AM
I really dont mind being attacked but i dont like it when i am online as it spoils my limited time i get to spend playing. I like the idea of the snitch - where if someone is attacking you you can inform the cops and they will watch that person, if they attack they could be sent to jail for a while....limit this to only watch one person, this would stop the same person attacking you 15 times a day.
Also like the safe zone - but it should cost lots to get there on the tube.
Also like the safe zone - but it should cost lots to get there on the tube.
Lostangel
2006.Oct.25, 08:54 AM
I am really digging the temp increase in stats against the same opponent. The opponent gets a 10% bonus on all stats after each attack succeeds during a rolling 24 hour window. So, to use Fading3 and Sarge, if Sarge hit Fading3 7 times in a day, Fading3 would have a 70% increase in his stats if Sarge attacked again in the 24 hours for the first attack.
If 2 hours pass, and two of the attacks are now past the window, then Fading3 has a 50% bonus against Sarge.
This will help smaller gangs in gang wars, as well as keep the spirit of the game alive (Sarge is not kept from attacking Fading3) but incents Sarge to not attack as much, because Fading3 will be too strong at some point.
If 2 hours pass, and two of the attacks are now past the window, then Fading3 has a 50% bonus against Sarge.
This will help smaller gangs in gang wars, as well as keep the spirit of the game alive (Sarge is not kept from attacking Fading3) but incents Sarge to not attack as much, because Fading3 will be too strong at some point.