2006.Sep.20, 12:57 PM
If Zenith is gonna solve the problem with cheaters and the combat page, without risking the hard earned XP of those that like to fight alot of people to gain XP quicker. Then combat has to be done another way. This is a poll over what could be the best way to pull combat off
Way 1
You select a guy/girl you want to attack. Then have 4 options on how you should perform the attacks:
-How to do combat hits. Aggressive, Normal, Counterattacks (dot out one of the options)
-Weapons. Melee, Gun, Fist or Mix ( dot out one)
-Way to Attack. Face on, Stealth, Challenged (This goes a long way to set given xp, a successful stealth attack means you start by hitting people in the back and gives more xp. or something)
-Distance. Keep long distance, short distance, medium distance or alternate (choose one a way to adjust the fight after the weapon you choose, a way to make melee weapons more effective)
Click DONE!, wait for page to load, and see if you won
WAY 2
Keep the old system, add a "Run away" button with an automatic 10% xp loss, and a 3 strikes rule for people that use other means to run away from battle.
Way 3
Keep the old system, add a "Run away" button with an automatic 10% xp loss, and a 3 strikes rule for people that use other means to run away from battle.
But do 10 consecutive hits each time the player clicks the attack button
Way 4
Find a player to attack, select weapon, click attack again, and youre done.
What option sounds the best?
Way 1
You select a guy/girl you want to attack. Then have 4 options on how you should perform the attacks:
-How to do combat hits. Aggressive, Normal, Counterattacks (dot out one of the options)
-Weapons. Melee, Gun, Fist or Mix ( dot out one)
-Way to Attack. Face on, Stealth, Challenged (This goes a long way to set given xp, a successful stealth attack means you start by hitting people in the back and gives more xp. or something)
-Distance. Keep long distance, short distance, medium distance or alternate (choose one a way to adjust the fight after the weapon you choose, a way to make melee weapons more effective)
Click DONE!, wait for page to load, and see if you won
WAY 2
Keep the old system, add a "Run away" button with an automatic 10% xp loss, and a 3 strikes rule for people that use other means to run away from battle.
Way 3
Keep the old system, add a "Run away" button with an automatic 10% xp loss, and a 3 strikes rule for people that use other means to run away from battle.
But do 10 consecutive hits each time the player clicks the attack button
Way 4
Find a player to attack, select weapon, click attack again, and youre done.
What option sounds the best?