2008.Jan.28, 05:32 PM
ShadowKid
2008.Jan.28, 05:33 PM
yeah im behind this idea 100%
TheGeek
2008.Jan.28, 09:24 PM
you guys are thinking too small. . . Give me incendiary rounds please. :evilsmirk:
2008.Jan.28, 09:27 PM
Maybe a grenade launcher attachment too! 
OH and depleted uranium shells!

OH and depleted uranium shells!
2008.Jan.28, 10:39 PM
uranium bullets,
or dum dum bullets,glass bullets
how about a poison\drug\acid coating for the melee weapons
or electric shock?
or dum dum bullets,glass bullets
how about a poison\drug\acid coating for the melee weapons
or electric shock?
Aqualung451
2008.Jan.28, 11:41 PM
Calling on the chuck Norris fans. Melee wpn users could buy specail traing in a type of blade. Give zenith the names of thies types of moves. After a while though they would have to go back and get refersher traing in a type of move.
(combine that with the Grips, and attachments and I think somthing could be put together.)

TheGeek
2008.Jan.28, 11:48 PM
The Law (Chuck's Left Leg) and Order (Chuck's Right Leg) Roundhouse Kick to the Face maneuver...
This ability would hit someone so hard, their account get deleted... =P
sorry, BACK ON TOPIC.
I would like to see unarmed combat given its props.
This ability would hit someone so hard, their account get deleted... =P
sorry, BACK ON TOPIC.
I would like to see unarmed combat given its props.
2008.Jan.29, 12:45 AM
Maybe different oils/poisons can be purchased to upgrade their melee weapons.. 

Aqualung451
2008.Jan.29, 01:30 AM
oooooh good call Ush!!! I totaly missed that. 

2008.Jan.29, 01:37 AM
Attack Page Options Idea.
Weapon
T-350 Shotgun <---- Selected
Battle Cestus
Fists
Attack Special
Standard Slugs
Armor Pierciing Slugs - $250
Explosive Slugs - $500
High Explosive Slugs - $1000
Attack Type
Berserk
Mug
Hosptalize
Leave
-----
The most intuitive way to do this is to select one of the special attack options before you attack rather than have ammo / poison shops. If you don't have the cash on hand, the option is not available. Each of the above options would add to damage.
Problem here is the defender needs a way to pick special attack options as well, or it's merely a one-sided bonus for attackers only. Having ammo purchased at a different store to be used would kind of add to the grind level of combat that I would like to avoid.
Perhaps the defender automatically keeps cash on hand (mug!) and sets the special option choices and perhaps a percentage of cash on hand to devote to when attacked. Maybe even give the defender a lower cost for them since they really aren't in control of the attack.
Cost of specials would scale with power of weapon.
Just ideas.
Weapon
T-350 Shotgun <---- Selected
Battle Cestus
Fists
Attack Special
Standard Slugs
Armor Pierciing Slugs - $250
Explosive Slugs - $500
High Explosive Slugs - $1000
Attack Type
Berserk
Mug
Hosptalize
Leave
-----
The most intuitive way to do this is to select one of the special attack options before you attack rather than have ammo / poison shops. If you don't have the cash on hand, the option is not available. Each of the above options would add to damage.
Problem here is the defender needs a way to pick special attack options as well, or it's merely a one-sided bonus for attackers only. Having ammo purchased at a different store to be used would kind of add to the grind level of combat that I would like to avoid.
Perhaps the defender automatically keeps cash on hand (mug!) and sets the special option choices and perhaps a percentage of cash on hand to devote to when attacked. Maybe even give the defender a lower cost for them since they really aren't in control of the attack.
Cost of specials would scale with power of weapon.
Just ideas.