2008.Jan.06, 10:58 PM
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delpot
2008.Jan.06, 11:06 PM
i like it when this happens
carr9190
2008.Jan.06, 11:13 PM
this is good to see how you do against your fellow members.
2008.Jan.06, 11:26 PM
It sure is nice when you think you will get your butt kicked and you don't
**Hides for cover quickly.
**Hides for cover quickly.
2008.Jan.07, 12:09 AM
Love the intergang combat Zen!! Totally awesome!!
But what happened to the great exp we used to get when the other person lost?? :cry:
But what happened to the great exp we used to get when the other person lost?? :cry:
2008.Jan.07, 12:20 AM
Howlsong Wrote:Love the intergang combat Zen!! Totally awesome!!
But what happened to the great exp we used to get when the other person lost?? :cry:
07.December.31 - Fixed a registration bug regarding referrals of high-userid accounts. Ares Corp, in an attempt to eliminate any competition for armor belts, has reduced the battery charge price. Fixed bug where energy-belts grouped below 100% status gained battery charge. Now grouped belts sustain their charge. Boosted gym trainers a bit. Added "Advanced Pro" trainer for players with a minimum reputation of 5. To promote more risk-taking, XP losses for attackers against opponents stronger than them have been reduced.
Think it all got counter balanced.
2008.Jan.07, 01:40 AM
badmanbren leave stalemate 62 8 164 227 139 41
Now, lets hope that Bren doesn't come looking at this topic anymore. Otherwise, I can kiss my ass goodbye.
Now, lets hope that Bren doesn't come looking at this topic anymore. Otherwise, I can kiss my ass goodbye.
2008.Jan.07, 02:20 AM
Jolabent Wrote:Howlsong Wrote:Love the intergang combat Zen!! Totally awesome!!
But what happened to the great exp we used to get when the other person lost?? :cry:
07.December.31 - Fixed a registration bug regarding referrals of high-userid accounts. Ares Corp, in an attempt to eliminate any competition for armor belts, has reduced the battery charge price. Fixed bug where energy-belts grouped below 100% status gained battery charge. Now grouped belts sustain their charge. Boosted gym trainers a bit. Added "Advanced Pro" trainer for players with a minimum reputation of 5. To promote more risk-taking, XP losses for attackers against opponents stronger than them have been reduced.
Think it all got counter balanced.
ya i saw that but i didnt realize how much it sucked until today...
nbsvtvt
2008.Jan.07, 07:52 AM
That does suck. I loved how you'd get an xp boost when you overpower someone. It was always a nice little surprise.
cheetah
2008.Jan.07, 08:15 AM
Anyways, thanks for letting us have some more fun Zen!
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