(2012.Apr.23 10:21 AM)LikeWhoa Wrote: [ -> ]after each lvl, does it increase in dmg, frequency/hit rate or both?
man ask an easy question.... you answer these then you will get your answer.
how long is a piece of string?
how big is an lgv?
how many std's has Dingus passed on?
if you answer how the fuck would i know, you would be correct..
my FIRST weapon strike
abysmalpoptart strikes Nefarious1 with his weapon for 47 damage. Nefarious1 resists 24 for a total of 23 damage!
did SHIT for damage.
one hit in about 30 fights for 23 dmg. thats SHITTY. LOL.
(2012.Apr.23 04:10 PM)GlennQuagmire Wrote: [ -> ] (2012.Apr.23 10:21 AM)LikeWhoa Wrote: [ -> ]after each lvl, does it increase in dmg, frequency/hit rate or both?
man ask an easy question.... you answer these then you will get your answer.
how long is a piece of string?
how big is an lgv?
how many std's has Dingus passed on?
if you answer how the fuck would i know, you would be correct..
The question was directed towards Cipher should he respond to it.
I could've emailed him privately but i'd figure you guys would also like to be informed as well.
(2012.Apr.24 01:50 PM)abysmalpoptart Wrote: [ -> ]my FIRST weapon strike
abysmalpoptart strikes Nefarious1 with his weapon for 47 damage. Nefarious1 resists 24 for a total of 23 damage!
did SHIT for damage.
one hit in about 30 fights for 23 dmg. thats SHITTY. LOL.
i've been getting it almost every attack, but only once for 30-80 extra dmg.
(2012.Apr.21 08:35 AM)InPaceRequiscat Wrote: [ -> ]headbutt and weapon strike, would be interested if the next set of updates we get has to do with weapon mods....
red dots, scopes etc for ranged
sharpening or extra weight behind melee,
blade attachments on ranged weapons for additional damage with weapon strike
moddable helmets for melee users for headbutt.... that way all the melee users look like a WWI german.....
go kaiser!
I think a more interactive fighting system would have to be in place to really enhance the combat and pave the way for updates like this. Adding these two new skills doesn't really change much. I hate to be a buzz kill, but everybody trains the new skills and the only players at a disadvantage are younger players. Just basically reprogramming something we already have. We started in the right direction with some of the new stat modifying armor, but that's around the time the admin went on a 2 year hiatus and completely stopped programming. Idk, I do appreciate that there is some programming being done
(2012.Apr.24 02:04 PM)LikeWhoa Wrote: [ -> ] (2012.Apr.23 04:10 PM)GlennQuagmire Wrote: [ -> ] (2012.Apr.23 10:21 AM)LikeWhoa Wrote: [ -> ]after each lvl, does it increase in dmg, frequency/hit rate or both?
man ask an easy question.... you answer these then you will get your answer.
how long is a piece of string?
how big is an lgv?
how many std's has Dingus passed on?
if you answer how the fuck would i know, you would be correct..
The question was directed towards Cipher should he respond to it.
I could've emailed him privately but i'd figure you guys would also like to be informed as well.
(2012.Apr.24 01:50 PM)abysmalpoptart Wrote: [ -> ]my FIRST weapon strike
abysmalpoptart strikes Nefarious1 with his weapon for 47 damage. Nefarious1 resists 24 for a total of 23 damage!
did SHIT for damage.
one hit in about 30 fights for 23 dmg. thats SHITTY. LOL.
i've been getting it almost every attack, but only once for 30-80 extra dmg.
you could have made it more clear dude. i am now in the same category of hitting almost every attack for that damage. must be still being tweaked.
(2012.Apr.24 01:50 PM)abysmalpoptart Wrote: [ -> ]my FIRST weapon strike
abysmalpoptart strikes Nefarious1 with his weapon for 47 damage. Nefarious1 resists 24 for a total of 23 damage!
did SHIT for damage.
one hit in about 30 fights for 23 dmg. thats SHITTY. LOL.
thats SHITTY!
LOL
but thanks for the update, anyhow
yea well i'm actually getting them every attack now... he must be tweaking it.
after resistance, one weapon strike did 70 dmg. thats not too shabby for level 1. it should be affected by ur weapon
now if they could only do something about the shotgun damage...
(2012.Apr.24 07:33 PM)spacebird Wrote: [ -> ]now if they could only do something about the shotgun damage...
+1
(2012.Apr.24 07:33 PM)spacebird Wrote: [ -> ]now if they could only do something about the shotgun damage...
I agree it def needs too be increased