TheGeek
2007.Jun.11, 04:33 PM
OK, this a long and somewhat complicated idea so I'm breaking it down into two parts. Basically, what it boils down to is eventually after purchasing X number of cyberware upgrades to every stat, you will be given the option to go fully cybernetic (a brain in a cyborg body) At this point, your humanity will have the ability to go negative but will refresh much faster as your subconscious longs to be human once more. Now your gym trains will no longer be effected by endurance and happiness, instead by your endurance and how low your humanity is. You will need to purchase cyber upgrades on a fairly regular basis to recieve the same bonus as, say, someone in a Midlan House or Villa. And the total cash cost to even GO full cybernetic would be well beyond that of the Villa as well. The plus side to all this expenditure, however, is no longer needing to wait for happiness refreshes to recieve your bonus to trains. Every point you train will always be at max bonus. I think this will be balanced by the much higher cash cost to become fully cybernetic and to maintain a low humanity. As well as the long amount of time spent with a very slow happiness refresh rate before you get to full cyborg.
Now part two. We've already seen the Status of Cyborg/Human in players, and I, along with the help of many other in the community, have hosted some very fun Cyborg invasion events. What this part of the idea pertains to is bringing the Invasion into an all out War. Every week, the number of Human and Cyborg kills will be maintained in a database, calculated much like gang war respect points and power ratings. Whenever a Human kills a Cyborg or vise versa, those points go into a pool and at the end of the week, a winner is determined and given a bonus to either XP, Cash made from crimes or some other such boon. The winner will be recalculated every week and one side or the other will recieve the bonus based on the winner. This system would be totally independent of gang wars and would not prevent people from attacking Cyborg to Cyborg or Human to Human.
That about sums it up, if I left anything out I'll add more later, or if you see a potential problem, mention it and I'll try to explain my thinking on it.
Now part two. We've already seen the Status of Cyborg/Human in players, and I, along with the help of many other in the community, have hosted some very fun Cyborg invasion events. What this part of the idea pertains to is bringing the Invasion into an all out War. Every week, the number of Human and Cyborg kills will be maintained in a database, calculated much like gang war respect points and power ratings. Whenever a Human kills a Cyborg or vise versa, those points go into a pool and at the end of the week, a winner is determined and given a bonus to either XP, Cash made from crimes or some other such boon. The winner will be recalculated every week and one side or the other will recieve the bonus based on the winner. This system would be totally independent of gang wars and would not prevent people from attacking Cyborg to Cyborg or Human to Human.
That about sums it up, if I left anything out I'll add more later, or if you see a potential problem, mention it and I'll try to explain my thinking on it.