Game Updates for June 2006
2006.Jun.29, 01:32 AM
Game Updates for June 2006
Post: #1
06.June.30
  • People who get attacked and combat ends in a stalemate now get an event sent to them stating what happened. Before this, they never knew what hit them.
  • Minor price-listing fixes for easier reading.
  • Real-estate market for low-end homes is in a glut, owners are selling for less.

06.June.29
  • Userlist changes; sorting is now more intuitive. It now shows player location and activity status. If a player has been inactive for a certain amount of days, they are taken off the list. Players listed as "online" have acted in the last 5 minutes. Players listed as "busy" acted in the last 15 minutes. Players on within the last 30 minutes get listed as "away".
  • Re-enabled auto-login feature for the forums.

06.June.28
  • A few tweaks to the crime engine. If you get put in jail, chances are the minutes are less than you remember. If a crime is very difficult to you at your level, you will earn more experience when succeeding. If it's way too easy for your level, you will earn less.
  • Fixed bug where you couldn't access your referrals and some search functions if you were in jail or hospital.
  • Altered your home page to show how many days you have left in your donator status if you have days remaining.
  • Altered Pantheon to show overall wealth in the game rather than just cash.
  • Fixed bug that didn't show total stats correctly in Pantheon.
  • Removed staff ranks from being included in Pantheon and home page.

06.June.26
  • Fixed referral program bug.
  • Added 12 items to various shops (4 melee, 4 guns, 1 healing, 3 armor).
  • Added 2 new shops. Added a few crimes.

06.June.22
  • Fixed forum registration bug.
  • Released version 1 of the referral program.

06.June.20
  • Fixed bug with gang surrender page listing not showing entire surrender message.
  • Gym is a bit more random in gains, could be less or more than you are used to.

06.June.19
  • Implemented more safeguards for player-to-player cash and item transfers. Same IP transfers are now blocked. This is in addition to the last cash-transfer edit on June 17th.
  • Made gang crimes require minimum of 2 members to commit the first organized crime.
  • During gang wars, you now cannot kick anyone or leave the gang until the war is over.
  • Removed a bug that showed other players cash totals from the search area.
  • Fixed bug with food not healing hit points correctly.
  • Updated various portions of the forums, including search function, unanswered posts links, and others.

06.June.18
  • Fixed class completion event bug, reporting incorrect statistic names.
  • Minor tweak to login page game-stats monitor.

06.June.17
  • Implemented a level requirement for all players wanting to send cash. Unfortunately this new rule is a result of the few who have attempted to cheat.

06.June.16
  • Combat bug fixes, now certain players will hit for the proper damage.
  • Combat in some instances will last longer than it use to as well.
  • Crime text typo fix.
  • Added a new shop that sells 2 new medical items.
  • Fixed market bug that prevented the purchasing of items (thanks LadyGuppy).
  • Fixed typo in donator house.

06.June.15
  • Added one surveillance crime.
  • Fixed a few minor typos.
  • Fixed game bug with shortswords and katanas not registering the correct damage. If you currently have one, it has been fixed automatically.

06.June.14
  • Edited a couple of crimes to make them more worth their action point cost.
  • Added 4 melee weapons and 4 machine-pistols to game, available in a level-restricted area.
  • Altered forum layout a bit.
  • Fed-jailed the first rules violator, congrats Gekola!
  • Various typo fixes.

06.June.12
  • Tweaked jail system a bit. Things should be a bit better for you felons now.

06.June.11
  • Fixed market posting bug.
  • Fixed a few exploits. We don't describe specifics about exploit fixes, unlike bug fixes.

06.June.8
  • Fixed crime bug that didn't send you to jail when it said you were. Sorry everyone, those security guards now have handcuffs.

06.June.7
  • Added Game Forums.

06.June.6
  • Fixed combat bug when attacking members of your own gang.

06.June.5
  • Fixed bug with trading, selling, and posting on market of equipped items. Altered happiness meter to properly reflect the effects of being in jail.

06.May.31
  • Crimes have changed a bit. Some are harder, but most are a bit easier to perform.
  • Fixed two issues with the School system.

06.May.30
  • Gangs are now affordable, only $10,000. Prices may change.

06.May.28
  • Various bug fixes to crimes, combat, schooling, and experience gain.

06.May.26
  • Added the Awakened Lands Police Department Job in the job list.

06.May.25
  • Fixed various bugs concerning combat, crimes, and registration.
  • Slightly modified crime experience and success rates.
  • Edited some options in the Pantheon of Infamy.

06.May.24
  • Added 19 weapons to the game and updated the jail system.

06.May.22
  • Altered combat and useable items

06.May.17
  • Equippable Item section added to the game.

06.May.15
  • Awakened Lands Beta Test goes to live server.

06.May.06
  • Many bug fixes and updates, new crimes and job.

06.April.28
  • Awakened Lands Alpha begins

Zenith [2]
Game Creator and Admin