Basically we are in an intermediate stage of the game. I believe that all of us would like to know certain things, some of which are using the new system, and some are the in the old system.
Some examples...
If you are not able to equip a new item (weapon/armor), you are told a number of development points you need (old system).
Combat is based on the new system (or at least parts of it are).
Weapons are a huge part of wanting the old system back (for me at least). If, when we try to equip a weapon or armor, we get a message saying that we need whatever level we need, instead of the number of development points, this issue will be minimized.
For combat, it would be nice to have a generic version of how combat works (to-hit is level variation+acc-dex+random factor. Damage is weapon base + Str - res + random factor for example)
This is just my 2 cents and all examples are completely hypothetical... |