lvl 60 items being developed?
2008.Aug.21, 07:28 PM
 
Post: #41
They shouldn't. It'd be illogical. Or too much determination.
2008.Aug.21, 07:28 PM
 
Post: #42
Punisher Wrote:to keep things real....


balazar

hes stronger than most level 40+

so why should anyone under his stats be able to wear any level 60 gear

Good point
2008.Aug.21, 07:30 PM
 
Post: #43
Loki Wrote:Agreed, Pun. Elite items for elite players.

Level 60
Guns 60+ acc
Melee 60+ str


now thats what i am talking about, i would love to see them come out at 60 plus, make everybody work to use them
2008.Aug.21, 07:32 PM
 
Post: #44
Loki Wrote:Agreed, Pun. Elite items for elite players.

Level 60
Guns 60+ acc
Melee 60+ str
Both 75+ end

fixed
2008.Aug.21, 07:35 PM
 
Post: #45
shadowinc Wrote:
Loki Wrote:Agreed, Pun. Elite items for elite players.

Level 60
Guns 60+ acc
Melee 60+ str


now thats what i am talking about, i would love to see them come out at 60 plus, make everybody work to use them
Agreed to both of you.
2008.Aug.21, 07:41 PM
 
Post: #46
I would love to have to work towards a new item again!
2008.Aug.21, 07:44 PM
 
Post: #47
Armor lvl 60 * res multiplier... so what, level 45?
2008.Aug.21, 07:45 PM
 
Post: #48
all i know is we need goals damnit

d a g nab it

theres only a handful of players that should even be close to level 60 gear

doh
2008.Aug.21, 07:46 PM
 
Post: #49
Loki Wrote:Armor lvl 60 * res multiplier... so what, level 45?


Armor lvl 60 * end multiplier = 60 X base poverty line / (Active population of AL X 10) = approx 40 END.
2008.Aug.21, 07:52 PM
 
Post: #50
abysmalpoptart Wrote:
Loki Wrote:Armor lvl 60 * res multiplier... so what, level 45?


Armor lvl 60 * end multiplier = 60 X base poverty line / (Active population of AL X 10) = approx 40 END.
No1 mentioned anything about endurance, why do you need to keep crying about it?