What did Carl Weathers do that was so bad?
2008.May.22, 03:46 PM
 
Post: #11
Every game needs a villain. Smile

Zenith [2]
Game Creator and Admin
2008.May.22, 03:48 PM
 
Post: #12
zenith Wrote:Every game needs a villain. Smile

Villain or just a plain dumb ass nub who makes everyone wanna bite his head off? lol
2008.May.22, 03:55 PM
 
Post: #13
biffbaffboff Wrote:
zenith Wrote:Every game needs a villain. Smile

Villain or just a plain dumb arse nub who makes everyone wanna bite his head off? lol

The latter.

Zenith [2]
Game Creator and Admin
2008.May.22, 03:56 PM
 
Post: #14
Thats ok then :wink:
2008.May.22, 04:30 PM
 
Post: #15
I always viewed it as a goal to reach while a lower lvl. get strong enough to triple wat he did to me.

lets just say i was lvl 19 and still sending hmim tot he hospital at least 3 to 4 times a week. it felt so good
2008.May.22, 04:35 PM
 
Post: #16
Nightrain Wrote:I always viewed it as a goal to reach while a lower lvl. get strong enough to triple wat he did to me.

lets just say i was lvl 19 and still sending hmim tot he hospital at least 3 to 4 times a week. it felt so good

You should post that in the new hospitalization code topic Smile
2008.May.22, 04:41 PM
 
Post: #17
does he hit different players?
2008.May.22, 04:44 PM
 
Post: #18
LikeWhoa Wrote:does he hit different players?

yes, he pops online and hosps as many noobs as he can before someone sees it and hosps him in return. the fact that so many people the past couple weeks don't know who this guy is, is kind of surprising to me.
2008.May.22, 04:46 PM
 
Post: #19
zenith Wrote:Every game needs a villain. Smile

Nightrain Wrote:I always viewed it as a goal to reach while a lower lvl. get strong enough to triple wat he did to me.

lets just say i was lvl 19 and still sending hmim tot he hospital at least 3 to 4 times a week. it felt so good

So Zen created Carl to motivate new players?
2008.May.22, 04:46 PM
 
Post: #20
no i know who he is, just curious how he picks his target. at least he's not constantly hospitalizing the same players.