Game Updates for October 2007
2007.Nov.01, 09:26 PM
Game Updates for October 2007
Post: #1
07.October.30
  • Fixed bug with name word-filter.

07.October.28
  • New gang prices have increased to reflect the demand for new gangs.

07.October.24
  • Fixed layout issue with some gang user-list pages.

07.October.20
  • Jack Mort's boss, Enrico Balazar, has taken over the Jack Mort gang and organized them into a decent fighting unit.
  • Also, a beach bum has challenged anyone who can find him (and get to him). He's sick of young whipper-snappers thinking they are unbeatable, and wants to show them a lesson or four.
  • Combat code fix to alleviate some "auto-jail" chances that were not intended.

07.October.17
  • Fixed combat bug concerning reduced hospitalization minutes against players who have attacked you in retaliation. If your hospitalization minutes were reduced for multiple attacks on an opponent and they had attacked you in the last 24 hours, the attacks should have been taken into account. In short, equal attacks by 2 opponents against each other should cancel each other out and normal hospital minutes should be the result.

07.October.12
  • Combat code that results in a Jail check for multiple attacks on the same player has been tweaked.
  • Offline players being attacked didn't have the jail code run if they were offline for 24 hours, it has now been reduced down to 4.

07.October.5
  • Multiple hospitalizations against the same target in a 24-hour span have a change of the attacker getting caught by the cops as he hangs around to thoroughly beat his opponent.
  • Multiple attacks of any type against the same player heightens their awareness and ability to defend themselves.
  • Added new code so NPCs and players who have been offline for a length of time won't incur the jail chance for the attacker.

07.October.3
  • Enabled storage unit maximums, now items placed in storage cannot go over your storage max capacity. Maximum Carrying Capacity is also visible and enabled on inventory and storage pages. Going over this number is possible, but with negative effects in combat. Combat effectiveness is unchanged unless you go over your maximum carrying capacity. Going over this amount is scalable, so for those just barely over the your max, you will see minor differences... for those over the capacity by a large amount will see a very large difference in combat.

07.October.2
  • Items sent to others now appear in their storage unit unless they are in the hospital. Stimpacks, and only stimpacks, sent to those in the hospital go straight to the player's inventory for use.

07.October.1
  • Forum accounts for new players signing up after plumrugofdoom [13372] now require the achievement of reaching level 3 to post to prevent forum spam. Once level 3 is reached, a link will appear in the "Preferences" page to activate a forum account.

Zenith [2]
Game Creator and Admin